Created wwise project Integrated inventory UI sounds Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
27 lines
739 B
C#
27 lines
739 B
C#
#if !AK_DISABLE_TIMELINE
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[System.Obsolete(AkSoundEngine.Deprecation_2019_2_0)]
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[UnityEditor.CustomEditor(typeof(AkRTPCTrack))]
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public class AkRTPCTrackInspector : UnityEditor.Editor
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{
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private UnityEditor.SerializedProperty Parameter;
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public void OnEnable()
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{
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Parameter = serializedObject.FindProperty("Parameter");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
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using (new UnityEditor.EditorGUILayout.VerticalScope("box"))
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{
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UnityEditor.EditorGUILayout.PropertyField(Parameter, new UnityEngine.GUIContent("Parameter: "));
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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#endif //!AK_DISABLE_TIMELINE
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