Aetheria/Assets/Wwise/Deployment/Components/AkTriggerCollisionEnter.cs
Reinier Vens db8c3c7779 Initial Wwise Integration
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
2021-02-27 20:53:36 +00:00

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No EOL
1.1 KiB
C#

#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
public class AkTriggerCollisionEnter : AkTriggerBase
{
public UnityEngine.GameObject triggerObject = null;
private void OnCollisionEnter(UnityEngine.Collision in_other)
{
if (triggerDelegate != null && (triggerObject == null || triggerObject == in_other.gameObject))
triggerDelegate(in_other.gameObject);
}
private void OnTriggerEnter(UnityEngine.Collider in_other)
{
if (triggerDelegate != null && (triggerObject == null || triggerObject == in_other.gameObject))
triggerDelegate(in_other.gameObject);
}
}
#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.