Created wwise project Integrated inventory UI sounds Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
62 lines
No EOL
2.6 KiB
C#
62 lines
No EOL
2.6 KiB
C#
#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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//////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
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//
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//////////////////////////////////////////////////////////////////////
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/// @brief Base class for the generic triggering mechanism for Wwise Integration.
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/// All Wwise components will use this mechanism to drive their behavior.
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/// Derive from this class to add your own triggering condition, as described in \ref unity_add_triggers
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public abstract class AkTriggerBase : UnityEngine.MonoBehaviour
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{
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/// Delegate declaration for all Wwise Triggers.
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public delegate void Trigger(
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UnityEngine.GameObject in_gameObject ///< in_gameObject is used to pass "Collidee" objects when Colliders are used. Some components have the option "Use other object", this is the object they'll use.
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);
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/// All components reacting to the trigger will be registered in this delegate.
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public Trigger triggerDelegate = null;
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public static System.Collections.Generic.Dictionary<uint, string> GetAllDerivedTypes()
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{
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var derivedTypes = new System.Collections.Generic.Dictionary<uint, string>();
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var baseType = typeof(AkTriggerBase);
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#if UNITY_WSA && !UNITY_EDITOR
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var baseTypeInfo = System.Reflection.IntrospectionExtensions.GetTypeInfo(baseType);
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var typeInfos = baseTypeInfo.Assembly.DefinedTypes;
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foreach (var typeInfo in typeInfos)
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{
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if (typeInfo.IsClass && (typeInfo.IsSubclassOf(baseType) || baseTypeInfo.IsAssignableFrom(typeInfo) && baseType != typeInfo.AsType()))
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{
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var typeName = typeInfo.Name;
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derivedTypes.Add(AkUtilities.ShortIDGenerator.Compute(typeName), typeName);
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}
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}
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#else
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var types = baseType.Assembly.GetTypes();
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for (var i = 0; i < types.Length; i++)
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{
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if (types[i].IsClass &&
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(types[i].IsSubclassOf(baseType) || baseType.IsAssignableFrom(types[i]) && baseType != types[i]))
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{
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var typeName = types[i].Name;
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derivedTypes.Add(AkUtilities.ShortIDGenerator.Compute(typeName), typeName);
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}
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}
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#endif
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//Add the Awake, Start and Destroy triggers and build the displayed list.
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derivedTypes.Add(AkUtilities.ShortIDGenerator.Compute("Awake"), "Awake");
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derivedTypes.Add(AkUtilities.ShortIDGenerator.Compute("Start"), "Start");
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derivedTypes.Add(AkUtilities.ShortIDGenerator.Compute("Destroy"), "Destroy");
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return derivedTypes;
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}
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. |