Created wwise project Integrated inventory UI sounds Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
43 lines
No EOL
1.9 KiB
C#
43 lines
No EOL
1.9 KiB
C#
#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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//////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
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//
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//////////////////////////////////////////////////////////////////////
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[UnityEngine.AddComponentMenu("Wwise/AkEmitterObstructionOcclusion")]
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[UnityEngine.RequireComponent(typeof(AkGameObj))]
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/// @brief Completely obstructs/occludes the emitter of the current game object from its listeners if at least one object is between them.
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public class AkEmitterObstructionOcclusion : AkObstructionOcclusion
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{
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private AkGameObj m_gameObj;
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private void Awake()
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{
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InitIntervalsAndFadeRates();
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m_gameObj = GetComponent<AkGameObj>();
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}
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protected override void UpdateCurrentListenerList()
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{
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if (AkSpatialAudioListener.TheSpatialAudioListener != null && AkRoom.RoomCount > 0)
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{
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currentListenerList.Add(AkSpatialAudioListener.TheSpatialAudioListener);
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return;
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}
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if (m_gameObj.IsUsingDefaultListeners)
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currentListenerList.AddRange(AkAudioListener.DefaultListeners.ListenerList);
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currentListenerList.AddRange(m_gameObj.ListenerList);
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}
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protected override void SetObstructionOcclusion(
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System.Collections.Generic.KeyValuePair<AkAudioListener, ObstructionOcclusionValue> ObsOccPair)
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{
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if (AkSpatialAudioListener.TheSpatialAudioListener != null && AkRoom.RoomCount > 0)
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AkSoundEngine.SetObjectObstructionAndOcclusion(gameObject, ObsOccPair.Key.gameObject, ObsOccPair.Value.currentValue, 0.0f);
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else
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AkSoundEngine.SetObjectObstructionAndOcclusion(gameObject, ObsOccPair.Key.gameObject, 0.0f, ObsOccPair.Value.currentValue);
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}
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. |