Aetheria/Assets/Wwise/Deployment/API/Handwritten/Windows/AkWindowsSettings.cs
Reinier Vens db8c3c7779 Initial Wwise Integration
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
2021-02-27 20:53:36 +00:00

72 lines
1.9 KiB
C#

#if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
public partial class AkCommonUserSettings
{
partial void SetSampleRate(AkPlatformInitSettings settings)
{
settings.uSampleRate = m_SampleRate;
}
}
#endif
public class AkWindowsSettings : AkWwiseInitializationSettings.PlatformSettings
{
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
private static void AutomaticPlatformRegistration()
{
RegisterPlatformSettingsClass<AkWindowsSettings>("Windows");
}
#endif // UNITY_EDITOR
protected override AkCommonUserSettings GetUserSettings()
{
return UserSettings;
}
protected override AkCommonAdvancedSettings GetAdvancedSettings()
{
return AdvancedSettings;
}
protected override AkCommonCommSettings GetCommsSettings()
{
return CommsSettings;
}
[System.Serializable]
public class PlatformAdvancedSettings : AkCommonAdvancedSettings
{
public enum AudioAPI
{
None = 0,
Wasapi = 1 << 0,
XAudio2 = 1 << 1,
DirectSound = 1 << 2,
Default = ~0,
}
[UnityEngine.Tooltip("Main audio API to use. Leave set to \"Default\" for the default audio sink. This value will be ignored if a valid \"AudioDeviceShareset\" is provided.")]
[AkEnumFlag(typeof(AudioAPI))]
public AudioAPI m_AudioAPI = AudioAPI.Default;
[UnityEngine.Tooltip("Only used when \"AudioAPI\" is \"DirectSound\", sounds will be muted if set to false when the game loses the focus.")]
public bool m_GlobalFocus = true;
public override void CopyTo(AkPlatformInitSettings settings)
{
#if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN || UNITY_WSA
settings.eAudioAPI = (AkAudioAPI)m_AudioAPI;
settings.bGlobalFocus = m_GlobalFocus;
#endif
}
}
[UnityEngine.HideInInspector]
public AkCommonUserSettings UserSettings;
[UnityEngine.HideInInspector]
public PlatformAdvancedSettings AdvancedSettings;
[UnityEngine.HideInInspector]
public AkCommonCommSettings CommsSettings;
}