Aetheria/Assets/Wwise/Deployment/API/Handwritten/Mac/AkSoundEngine.cs
Reinier Vens db8c3c7779 Initial Wwise Integration
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
2021-02-27 20:53:36 +00:00

14 lines
436 B
C#

public partial class AkSoundEngine
{
#if UNITY_EDITOR_OSX || (UNITY_STANDALONE_OSX && !UNITY_EDITOR)
/// <summary>
/// Converts "AkOSChar*" C-strings to C# strings.
/// </summary>
/// <param name="ptr">"AkOSChar*" memory pointer passed to C# as an IntPtr.</param>
/// <returns>Converted string.</returns>
public static string StringFromIntPtrOSString(System.IntPtr ptr)
{
return StringFromIntPtrString(ptr);
}
#endif
}