Created wwise project Integrated inventory UI sounds Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
67 lines
No EOL
2.1 KiB
C#
67 lines
No EOL
2.1 KiB
C#
#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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//////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2017 Audiokinetic Inc. / All Rights Reserved
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//
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//////////////////////////////////////////////////////////////////////
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public class AkLogger
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{
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// @todo sjl: Have SWIG specify the delegate's signature (possibly in AkSoundEngine) so that we can automatically determine the appropriate string marshaling.
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[System.Runtime.InteropServices.UnmanagedFunctionPointer(System.Runtime.InteropServices.CallingConvention.StdCall)]
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public delegate void ErrorLoggerInteropDelegate(
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[System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.LPStr)]
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string message);
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private static AkLogger ms_Instance = new AkLogger();
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private ErrorLoggerInteropDelegate errorLoggerDelegate = WwiseInternalLogError;
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private AkLogger()
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{
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if (ms_Instance == null)
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{
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ms_Instance = this;
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AkSoundEngine.SetErrorLogger(errorLoggerDelegate);
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}
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}
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public static AkLogger Instance { get { return ms_Instance; } }
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~AkLogger()
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{
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if (ms_Instance == this)
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{
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ms_Instance = null;
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errorLoggerDelegate = null;
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AkSoundEngine.SetErrorLogger();
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}
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}
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public void Init()
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{
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// used to force instantiation of this singleton
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}
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[AOT.MonoPInvokeCallback(typeof(ErrorLoggerInteropDelegate))]
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public static void WwiseInternalLogError(string message)
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{
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UnityEngine.Debug.LogErrorFormat("Wwise: {0}", message);
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}
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public static void Message(string message)
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{
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UnityEngine.Debug.LogFormat("WwiseUnity: {0}", message);
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}
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public static void Warning(string message)
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{
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UnityEngine.Debug.LogWarningFormat("WwiseUnity: {0}", message);
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}
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public static void Error(string message)
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{
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UnityEngine.Debug.LogErrorFormat("WwiseUnity: {0}", message);
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}
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. |