Aetheria/Assets/Wwise/Deployment/API/Generated/Common/AkDiffractionPathInfo.cs
Reinier Vens db8c3c7779 Initial Wwise Integration
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
2021-02-27 20:53:36 +00:00

85 lines
No EOL
3.8 KiB
C#

#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 3.0.12
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class AkDiffractionPathInfo : global::System.IDisposable {
private global::System.IntPtr swigCPtr;
protected bool swigCMemOwn;
internal AkDiffractionPathInfo(global::System.IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = cPtr;
}
internal static global::System.IntPtr getCPtr(AkDiffractionPathInfo obj) {
return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
}
internal virtual void setCPtr(global::System.IntPtr cPtr) {
Dispose();
swigCPtr = cPtr;
}
~AkDiffractionPathInfo() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AkSoundEnginePINVOKE.CSharp_delete_AkDiffractionPathInfo(swigCPtr);
}
swigCPtr = global::System.IntPtr.Zero;
}
global::System.GC.SuppressFinalize(this);
}
}
public AkTransform virtualPos { set { AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_virtualPos_set(swigCPtr, AkTransform.getCPtr(value)); }
get {
global::System.IntPtr cPtr = AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_virtualPos_get(swigCPtr);
AkTransform ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkTransform(cPtr, false);
return ret;
}
}
public uint nodeCount { set { AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_nodeCount_set(swigCPtr, value); } get { return AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_nodeCount_get(swigCPtr); }
}
public float diffraction { set { AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_diffraction_set(swigCPtr, value); } get { return AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_diffraction_get(swigCPtr); }
}
public float totLength { set { AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_totLength_set(swigCPtr, value); } get { return AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_totLength_get(swigCPtr); }
}
public float obstructionValue { set { AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_obstructionValue_set(swigCPtr, value); } get { return AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_obstructionValue_get(swigCPtr); }
}
public static int GetSizeOf() { return AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_GetSizeOf(); }
public UnityEngine.Vector3 GetNodes(uint idx) { return AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_GetNodes(swigCPtr, idx); }
public float GetAngles(uint idx) { return AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_GetAngles(swigCPtr, idx); }
public ulong GetPortals(uint idx) { return AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_GetPortals(swigCPtr, idx); }
public ulong GetRooms(uint idx) { return AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_GetRooms(swigCPtr, idx); }
public void Clone(AkDiffractionPathInfo other) { AkSoundEnginePINVOKE.CSharp_AkDiffractionPathInfo_Clone(swigCPtr, AkDiffractionPathInfo.getCPtr(other)); }
public AkDiffractionPathInfo() : this(AkSoundEnginePINVOKE.CSharp_new_AkDiffractionPathInfo(), true) {
}
public const uint kMaxNodes = 8;
}
#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.