Reinier Vens
b53e4aec8c
Combat & Visibility & Collisions
...
Converted entity materials to new fade shader
Implemented visibility system
Refactored per-instance entity code to run inside monobehavior on entity instances
Created state machine AI for enemy ships with basic patrol and combat routines
Removed legacy AI code (controller item behaviors)
Added automatic trigger group assignment for matched weapons
Created ship collision system
Created shield VFX and colliders
2021-02-26 19:01:47 +00:00
..
clouds.png
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
clouds.png.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Clouds.tif
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Clouds.tif.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
dissolve.jpg
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
dissolve.jpg.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
HDRI_STUDIO_vol2_049.hdr
Initial ARPG Port
2020-11-27 22:47:33 +00:00
HDRI_STUDIO_vol2_049.hdr.meta
Finished Map Tab
2020-12-18 13:48:03 +00:00
SmokePuff04.png
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
SmokePuff04.png.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
SplatAlbedo.tif
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
SplatAlbedo.tif.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
studio.hdr
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
studio.hdr.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
studio2.hdr
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
studio2.hdr.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
studio3.hdr
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
studio3.hdr.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
wispySmoke.png
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
wispySmoke.png.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
wispySmoke.tif
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
wispySmoke.tif.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00