Aetheria/Assets/Scripts/ServerShared/Behaviors/Wear.cs
Reinier Vens adfb200a91 Wormholes
2021-03-05 14:31:18 +00:00

53 lines
No EOL
1.7 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(1000), RuntimeInspectable]
public class WearData : BehaviorData
{
[TemperatureInspectable, JsonProperty("perSecond"), Key(1)]
public bool PerSecond = true;
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new Wear(context, this, entity, item);
}
}
public class Wear : IBehavior
{
private WearData _data;
private EquippableItemData _itemData;
public Entity Entity { get; }
public EquippedItem Item { get; }
public ItemManager Context { get; }
public BehaviorData Data => _data;
public Wear(ItemManager context, WearData data, Entity entity, EquippedItem item)
{
Context = context;
_data = data;
Entity = entity;
Item = item;
_itemData = context.GetData(item.EquippableItem);
}
public bool Execute(float delta)
{
var wear = (1 - pow(_itemData.Performance(Item.Temperature),
(1 - pow(Item.EquippableItem.Quality, Context.GameplaySettings.QualityWearExponent)) *
Context.GameplaySettings.ThermalWearExponent)
) * _itemData.Durability / _itemData.ThermalResilience;
if (_data.PerSecond) wear *= delta;
Item.EquippableItem.Durability -= wear;
return true;
}
}