53 lines
No EOL
1.7 KiB
C#
53 lines
No EOL
1.7 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System.Collections.Generic;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(1000), RuntimeInspectable]
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public class WearData : BehaviorData
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{
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[TemperatureInspectable, JsonProperty("perSecond"), Key(1)]
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public bool PerSecond = true;
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new Wear(context, this, entity, item);
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}
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}
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public class Wear : IBehavior
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{
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private WearData _data;
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private EquippableItemData _itemData;
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public Entity Entity { get; }
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public EquippedItem Item { get; }
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public ItemManager Context { get; }
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public BehaviorData Data => _data;
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public Wear(ItemManager context, WearData data, Entity entity, EquippedItem item)
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{
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Context = context;
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_data = data;
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Entity = entity;
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Item = item;
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_itemData = context.GetData(item.EquippableItem);
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}
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public bool Execute(float delta)
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{
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var wear = (1 - pow(_itemData.Performance(Item.Temperature),
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(1 - pow(Item.EquippableItem.Quality, Context.GameplaySettings.QualityWearExponent)) *
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Context.GameplaySettings.ThermalWearExponent)
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) * _itemData.Durability / _itemData.ThermalResilience;
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if (_data.PerSecond) wear *= delta;
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Item.EquippableItem.Durability -= wear;
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return true;
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}
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} |