/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Collections.Generic; using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(1000), RuntimeInspectable] public class WearData : BehaviorData { [TemperatureInspectable, JsonProperty("perSecond"), Key(1)] public bool PerSecond = true; public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item) { return new Wear(context, this, entity, item); } } public class Wear : IBehavior { private WearData _data; private EquippableItemData _itemData; public Entity Entity { get; } public EquippedItem Item { get; } public ItemManager Context { get; } public BehaviorData Data => _data; public Wear(ItemManager context, WearData data, Entity entity, EquippedItem item) { Context = context; _data = data; Entity = entity; Item = item; _itemData = context.GetData(item.EquippableItem); } public bool Execute(float delta) { var wear = (1 - pow(_itemData.Performance(Item.Temperature), (1 - pow(Item.EquippableItem.Quality, Context.GameplaySettings.QualityWearExponent)) * Context.GameplaySettings.ThermalWearExponent) ) * _itemData.Durability / _itemData.ThermalResilience; if (_data.PerSecond) wear *= delta; Item.EquippableItem.Durability -= wear; return true; } }