Aetheria/Assets/Scripts/ServerShared/Behaviors/SurveyController.cs
Reinier Vens b53e4aec8c Combat & Visibility & Collisions
Converted entity materials to new fade shader
Implemented visibility system
Refactored per-instance entity code to run inside monobehavior on entity instances
Created state machine AI for enemy ships with basic patrol and combat routines
Removed legacy AI code (controller item behaviors)
Added automatic trigger group assignment for matched weapons
Created ship collision system
Created shield VFX and colliders
2021-02-26 19:01:47 +00:00

155 lines
No EOL
6.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using RethinkDb.Driver.Ast;
using Unity.Mathematics;
using static Unity.Mathematics.math;
// [MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
// public class SurveyControllerData : ControllerData
// {
// public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
// {
// return new SurveyController(context, this, entity, item);
// }
// }
//
// public class SurveyController : ControllerBase<Survey>, IBehavior, IPersistentBehavior, IInitializableBehavior
// {
// private EquippedItem Item { get; }
//
// private SurveyControllerData _data;
// private bool _taskStarted;
// private ResourceScanner _scanningTool;
// private Switch _toolSwitch;
// private Guid _targetPlanet;
// private int _asteroid = -1;
//
// public SurveyController(ItemManager itemManager, SurveyControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
// {
// _data = data;
// Item = item;
// }
//
// public new void Initialize()
// {
// _scanningTool = Entity.GetBehavior<ResourceScanner>();
// // _toolSwitch = Entity.GetSwitch<ResourceScanner>();
// base.Initialize();
// }
//
// public new bool Execute(float delta)
// {
// // var corporation = _context.ItemData.Get<Corporation>(_entity.Corporation);
// // if (surveyTask != null)
// // {
// // if (!_taskStarted)
// // {
// // if (surveyTask.Planets.Any())
// // {
// // _entity.SetMessage("Moving to survey target.");
// // NextPlanet();
// // _scanningTool.ScanTarget = _targetPlanet;
// // _scanningTool.Asteroid = _asteroid;
// // if (!corporation.PlanetSurveyFloor.ContainsKey(_targetPlanet) ||
// // corporation.PlanetSurveyFloor[_targetPlanet] + .5f < _scanningTool.MinimumDensity)
// // {
// // var planetData = _context.ItemData.Get<BodyData>(_targetPlanet);
// // MoveTo(() =>
// // {
// // var target = GetPosition(planetData, _asteroid);
// // var targetToUs = _entity.Position - target;
// // return target + normalize(targetToUs) * _scanningTool.Range / 2;
// // },
// // () => GetVelocity(planetData, _asteroid),
// // () => _entity.SetMessage("Arrived at target. Scanning for resources."));
// // _taskStarted = true;
// // }
// // else
// // surveyTask.Planets.Remove(_targetPlanet);
// // }
// // else
// // {
// // _entity.SetMessage("Survey complete. Returning Home.");
// // FinishTask();
// // }
// // }
// // else
// // {
// // if (!Moving)
// // {
// // var planetData = _context.ItemData.Get<BodyData>(_targetPlanet);
// // if ((!corporation.PlanetSurveyFloor.ContainsKey(_targetPlanet) ||
// // corporation.PlanetSurveyFloor[_targetPlanet] + .5f < _scanningTool.MinimumDensity) &&
// // length(_entity.Position - GetPosition(planetData, _asteroid)) < _scanningTool.Range)
// // {
// // _toolSwitch.Activated = true;
// // Aim.Objective = GetPosition(planetData, _asteroid);
// // Aim.Update(delta);
// // }
// // else
// // {
// // _toolSwitch.Activated = false;
// // _taskStarted = false;
// // }
// // }
// // }
// // }
// return base.Execute(delta);
// }
//
// private void NextPlanet()
// {
// var planets = Task.Planets.Select(id => Zone.Planets[id]);
// var nearestPlanet = planets.MinBy(p => lengthsq(Entity.Position.xz - GetPosition(p)));
// _asteroid = nearestPlanet is AsteroidBeltData ? Zone.NearestAsteroid(nearestPlanet.ID, Entity.Position.xz) : -1;
// _targetPlanet = nearestPlanet.ID;
// }
//
// private float2 GetPosition(BodyData planet, int asteroid = -1)
// {
// if (planet is AsteroidBeltData)
// {
// if(asteroid == -1) asteroid = Zone.NearestAsteroid(planet.ID, Entity.Position.xz);
// return Zone.AsteroidBelts[planet.ID].Positions[asteroid].xz;
// }
// return Zone.GetOrbitPosition(planet.Orbit);
// }
//
// private float2 GetVelocity(BodyData planet, int asteroid = -1)
// {
// if (planet is AsteroidBeltData)
// {
// if(asteroid == -1) asteroid = Zone.NearestAsteroid(planet.ID, Entity.Position.xz);
// return Zone.AsteroidBelts[planet.ID].Velocities[asteroid];
// }
// return Zone.GetOrbitVelocity(planet.Orbit);
// }
//
// public PersistentBehaviorData Store()
// {
// return new SurveyControllerPersistence
// {
// Task = Task
// };
// }
//
// public void Restore(PersistentBehaviorData data)
// {
// var surveyControllerPersistence = data as SurveyControllerPersistence;
// Task = surveyControllerPersistence.Task;
// }
// }
//
// public class SurveyControllerPersistence : PersistentBehaviorData
// {
// [JsonProperty("task"), Key(0)]
// public Survey Task;
// }