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55bda75ac3
Merge faction-curated-place-names ( 7da0d414), --no-ff
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Code from eureka/aetheria-release-faction-curated-place-names. Conflicts kept both sides: Faction holds Assembly (key 19) and Places (key 21); AetherDb dispatches assembly-from-maker, place-names and doctrine-catalog, and its usage names both; FlightTests counts the Faction wire at 22 slots (19 is Assembly, 21 is Places).
The two LFS files are the merge's resolution, replayed on the post-assembly bytes, never merged as text or by side.
GameData/Aetheria.cc, per h1's two-step replay: (1) AetherDb place-names apply built at the branch's commit 1 (740e1ee7 , merged onto the assembly merge so key 19 survives), run on the post-assembly catalog: purges the Markov NameFile records while their type exists and authors 15 place lists; (2) place-names apply built at this merged tree, run on step 1's output: authors Miss Terri's list (1 list). Each step's second apply said nothing to do and left the bytes identical; the whole chain run twice from the assembly catalog gave bytes equal except the record write timestamps (masked, both hash alike). Decoded independently with cultcache-py: 16 factions, key 19 Assembly filled on the 15 makers (Ewan Hart has none), key 21 Places 20 names on all 16, key 9 nil on all, no namefile type among the 321 records.
Assets/Resources/Settings.asset: the post-assembly file (Rarity values removed) with the four NameGeneratorSettings lines removed (NameGeneratorSettings, MinLength 5, MaxLength 10, Order 3).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 02:16:57 +02:00
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Weapons
Drawn pose: ship indicators and map centre read DrawAhead; Round takes one time; RailAt logs a missing parent
2026-10-16 00:50:29 +02:00
ActionBarSlot.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ActionGameManager.cs
Belt rocks and their reticle are drawn on the floater layer over the field by DrawAhead
2026-10-17 13:48:34 +02:00
ActionGameManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ArticulationPoint.cs
Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim
2026-10-08 13:25:53 +02:00
ArticulationPoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
CapabilityPresentationBinder.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
CapabilityPresenters.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
EntityInstance.cs
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
EntityInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
FieldDriver.cs
Loot 3 fix1: the loot-3 findings' fixtures, and the held-pose curve has one owner
2026-10-13 22:25:49 +02:00
FieldDriver.cs.meta
Shields
2025-01-30 01:58:05 +00:00
GameSettings.cs
Delete the Markov name generator, its data and settings, NameFile and GeonameFile
2026-10-17 19:26:15 +02:00
GameSettings.cs.meta
Misc. Improvements
2021-01-27 16:14:41 +00:00
HullCollider.cs
Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity
2026-10-12 05:46:32 +02:00
HullCollider.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ImpactFeedback.cs
Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
2026-10-12 21:10:04 +02:00
ImpactFeedback.cs.meta
Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
2026-10-12 21:10:04 +02:00
ImpactPresenter.cs
contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
2026-10-13 07:13:55 +02:00
ImpactPresenter.cs.meta
Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter
2026-10-12 21:10:04 +02:00
ItemPickup.cs
Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
2026-10-16 02:35:07 +02:00
ItemPickup.cs.meta
Loot
2021-04-15 04:25:22 +01:00
MineInstance.cs
Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
2026-10-16 02:35:07 +02:00
MineInstance.cs.meta
Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas
2026-10-08 14:20:13 +02:00
RadiatorHardpoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ShieldAnimation.cs
Loot
2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta
Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta
Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3)
2026-09-18 13:51:26 +02:00
ShieldManager.cs
Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
2026-10-15 23:41:49 +02:00
ShieldManager.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldTest.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShipInstance.cs
Merge eureka/aetheria-release-sim-speed: one SimClock steps the zone, presenters draw ahead by Lead
2026-10-09 02:29:37 +02:00
ShipInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ShipModShips.cs
RemovePackage: containment under Mods and RemovedMods, name round-trip, no links; Remove dialog keeps other buttons
2026-10-16 22:49:44 +02:00
ShipModShips.cs.meta
Ship S2: commit the .meta files for ShipModShips and ShipModPlan
2026-09-30 08:20:33 +02:00
ShipModTemplate.cs
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModTemplate.cs.meta
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModVisual.cs
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModVisual.cs.meta
Preview typed mod ship visuals and captured LineArt in Unity
2026-09-26 19:10:44 +02:00
ThrusterHardpoint.cs
Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off
2026-10-03 15:39:14 +02:00
ThrusterHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
TractorBeam.cs
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
TractorBeam.cs.meta
Loot
2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Weapons.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00