Aetheria/Assets/Scripts/ServerShared
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 23976aada7 Ship mounts: delete EquipmentHardpoints and the plan's Equipment list
The array's only reader was the dead SoundBank block in EntityInstance, which
looked up a hardpoint transform and did nothing with it. ShipModPlan.Equipment,
ShipModShips' assignment, the preview check, the FBX builder's HP.Equipment
case and its smoke assertion all fed that one dead reader. An HP.Equipment node
is now refused by the builder as an unknown hardpoint kind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:34:05 +02:00
..
Agents Start the cooldown at a burst's first unrefused round; refused charged weapons never charge 2026-09-29 21:16:52 +02:00
Behaviors Gate a charged weapon's Activate on CanFire, and start a burst's cooldown with the tick it flew in 2026-09-29 22:15:51 +02:00
Narrative Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
NIH Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Serialization Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Aetheria.Shared.Unity.asmdef Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
Aetheria.Shared.Unity.asmdef.meta Slime Stuff & DB Prep 2021-03-30 01:17:58 +01:00
AetheriaStores.cs Merge master (fire control 12) into codex/moddable-ships 2026-09-30 02:21:09 +02:00
AetheriaStores.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Agents.meta Local AI Testing & Interactive Tech Tab 2020-04-23 03:31:17 +01:00
AssemblyInfo.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
AssemblyInfo.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Attributes.cs Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Attributes.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Behaviors.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
BezierCurve.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
BezierCurve.cs.meta Database Improvements 2021-04-07 01:27:35 +01:00
CapabilityEvents.cs Add an engine-free capability event contract 2026-09-17 14:36:14 +02:00
CapabilityEvents.cs.meta Add an engine-free capability event contract 2026-09-17 14:36:14 +02:00
ColorMath.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ColorMath.cs.meta Improved Level Generator 2020-12-01 20:38:28 +00:00
Corporations.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Corporations.cs.meta Infrastructure and Production 2020-06-02 07:01:03 +01:00
Entity.cs Fire control 12.4 closing batch: Death fires once; pin the blast loop's multi-kill and untouched-entity cases 2026-09-29 07:36:04 +02:00
Entity.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
EntitySerializer.cs Ship S2 fixes: RequireDesigns refuses nulls explicitly, and a failing Compose falls back to the shipped catalog 2026-09-30 10:06:16 +02:00
EntitySerializer.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EntitySettings.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EntitySettings.cs.meta Save/Load and Main Menu Submenus 2021-03-14 03:56:49 +00:00
EnumDictionary.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EnumDictionary.cs.meta Database Improvements 2021-04-07 01:27:35 +01:00
Enums.cs Cut 12.4(a): rename AirburstRange to BlastRadius, add WeaponFuse 2026-09-25 19:15:26 +02:00
Enums.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Environment.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Environment.cs.meta Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
ExponentialCurve.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ExponentialCurve.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Extensions.cs Seed zones from a stable name hash instead of string.GetHashCode (Cut 10) 2026-09-14 22:09:37 +02:00
Extensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
FactionProduct.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
FactionProduct.cs.meta Author manufacturer variation as faction products 2026-09-12 01:12:12 +02:00
FireControl.cs Start the cooldown at a burst's first unrefused round; refused charged weapons never charge 2026-09-29 21:16:52 +02:00
FireControl.cs.meta Delete HardpointTransforms; mount direction and arc become sim data 2026-09-19 07:37:52 +02:00
Galaxy.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Galaxy.cs.meta Hostility Fix + Story Work 2021-05-14 03:03:28 +01:00
GlobalData.cs Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
GlobalData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
InputLayout.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
InputLayout.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ItemData.cs Ship S1 fixes: refuse the retired embedded hull, one body per hull, closed validator gaps 2026-09-30 06:18:20 +02:00
ItemData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ItemInstance.cs Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
ItemInstance.cs.meta Database Support 2020-03-22 19:05:26 +00:00
ItemManager.cs Cut 1: terms replace the four fixed exponents; R-heat 2026-09-18 17:18:06 +02:00
ItemManager.cs.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
Loadout.cs Ship S2 fixes: structural anchors are not mounts, mod presets refused, one bad mod never bricks the boot 2026-09-30 08:30:52 +02:00
Loadout.cs.meta Make loadouts player-store design documents built all-or-nothing (Cut 10) 2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing 2026-09-19 18:31:46 +02:00
LoadoutGenerator.cs.meta Enemy Loadout Generation 2021-03-18 00:36:34 +00:00
MarkovNameGenerator.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
MarkovNameGenerator.cs.meta Sector Generation 2021-03-10 09:18:07 +00:00
Narrative.meta UI Improvements 2021-04-27 16:44:44 +01:00
NIH.meta Database Support 2020-03-22 19:05:26 +00:00
Noise1D.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Noise1D.cs.meta Hellfire 2021-01-10 03:59:47 +00:00
OrbitalEntity.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
OrbitalEntity.cs.meta Stat Effects and Tech Tree Improvements 2020-04-16 03:08:18 +01:00
PlayerSettings.cs Move mouse-look sensitivity into the PlayerSettings CultCache global 2026-09-17 17:22:09 +02:00
PlayerSettings.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
PowerBus.cs F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way 2026-09-19 05:15:30 +02:00
PowerBus.cs.meta Add the meta Unity generated for PowerBus 2026-09-18 21:43:08 +02:00
PowerTiers.cs Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
PowerTiers.cs.meta Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
Provenance.cs Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
Provenance.cs.meta Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
Rect.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Rect.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00
SampleElimination.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
SampleElimination.cs.meta Sector Generation 2021-03-10 09:18:07 +00:00
SavedGame.cs Ship S2 fixes: RequireDesigns refuses nulls explicitly, and a failing Compose falls back to the shipped catalog 2026-09-30 10:06:16 +02:00
SavedGame.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Serialization.meta Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Settings.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
Settings.cs.meta Asteroids & Refactoring 2020-12-01 00:16:11 +00:00
Ship.cs Delete AetheriaMath in favour of CultMath 2026-09-14 18:02:41 +02:00
Ship.cs.meta Database Support 2020-03-22 19:05:26 +00:00
ShipAuthoring.cs Ship S2 fixes: structural anchors are not mounts, mod presets refused, one bad mod never bricks the boot 2026-09-30 08:30:52 +02:00
ShipAuthoring.cs.meta Add parallel typed ship authoring and Blender LineArt capture 2026-09-26 18:14:36 +02:00
ShipModCatalog.cs Ship S2 fixes: RequireDesigns refuses nulls explicitly, and a failing Compose falls back to the shipped catalog 2026-09-30 10:06:16 +02:00
ShipModCatalog.cs.meta Compose validated mod ships into a derived catalog 2026-09-26 18:30:02 +02:00
ShipModPlan.cs Ship mounts: delete EquipmentHardpoints and the plan's Equipment list 2026-10-03 14:34:05 +02:00
ShipModPlan.cs.meta Ship S2: commit the .meta files for ShipModShips and ShipModPlan 2026-09-30 08:20:33 +02:00
StatResolver.cs Gate 1: give the resolver a Forget(owner); correct the recompute-cost comment 2026-09-18 20:41:42 +02:00
StatResolver.cs.meta Cut 2: give every entity its own StatResolver, delete the catalog leak 2026-09-18 19:53:59 +02:00
Wormhole.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Wormhole.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WwiseMetadata.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WwiseMetadata.cs.meta Wwise Audio Integration 2021-04-30 06:39:57 +01:00
WwiseSoundBinding.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WwiseSoundBinding.cs.meta Wwise Audio Integration 2021-04-30 06:39:57 +01:00
Zone.cs Presentation follows the committed shot, not the selection (F7) 2026-09-29 16:27:54 +02:00
Zone.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
ZoneData.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ZoneData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ZoneGenerator.cs Cut 1 fix batch 3 (F3, F4): fix the entrance-throw condition, delete the dead FixedPosition copy 2026-09-26 01:23:43 +02:00
ZoneGenerator.cs.meta Database Support 2020-03-22 19:05:26 +00:00