Meta Vens
e9339a5673
Cut 12.3 fix batch: one apply path for every item (operator ruling)
...
Replace the survey-then-branch (ApplySequential vs. ApplyWithSharedItems)
with a single pooled walk. Lanes are clipped to penetration once, right
after Lanes returns; every item -- single-cell or multi-cell -- pools
whatever lanes reach it and resolves the moment no other unfinished lane
can still reach it down its own remaining clipped walk, with no separate
reachability survey. A cyclic dependency between two non-convex items
resolves every currently open pool at once, order-independent by
construction. Entity.ItemAbsorb becomes the one absorption function,
gated on the pooled total; Absorb (Splash's only remaining caller) now
funnels through it with a one-contribution pool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:01:05 +02:00
..
CultCache
Pin AetheriaStores routing with tests; make PlayerSettings readable
2026-09-14 19:12:54 +02:00
Editor
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
Gameplay
Cut 12.3, sub-cut A: armour absorbs first down the direct-hit lane
2026-09-25 05:55:59 +02:00
ServerShared
Cut 12.3 fix batch: one apply path for every item (operator ruling)
2026-09-25 17:01:05 +02:00
Tests
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
UI
Wire subsystem selection and reveal into player input and the HUD
2026-09-19 13:02:54 +02:00
Zone Display
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
AetheriaInput.cs
Let the player target and mark neutrals, and fix the HUD lock direction
2026-09-17 14:01:15 +02:00
AetheriaInput.cs.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
CultCache.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Editor.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
EngineAssets.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EventLog.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
EventLog.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
FilterTest.cs
Hit Detection
2021-01-08 12:44:10 +00:00
FilterTest.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Gameplay.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Prototype.cs
Hit Detection
2021-01-08 12:44:10 +00:00
Prototype.cs.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Rotate.cs
Hit Detection
2021-01-08 12:44:10 +00:00
Rotate.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
ServerShared.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Tests.meta
Sector & Loadout Generation Fixes
2021-03-18 22:48:33 +00:00
UI.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
UnityExtensions.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Zone Display.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00