Aetheria/tests/Aetheria.Shared.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens b55894a02a Cut 12.3 fix batch: tests for proportional multi-lane item absorption
F8 tests, through the real Fire/Commit/Apply pipeline (no reflection):
- ProportionalAbsorptionSplitsTheLeftoverBetweenTheLanes /
  ...LeavesNothingWhenTheItemAbsorbsEverything: the ruling's own literal case
  (two lanes bringing D1=25/D2=15 onto one 2x1 item), both the partial- and
  full-absorption branches.
- MirrorSymmetryHoldsWithASharedMultiCellItem: a symmetric hull and its own
  mirror-image fixture must produce the same sorted leftover pair. Fails on
  the pre-fix-batch code (commit d1cc047a) at itemDurability 20 ({0,20} vs
  {5,15}); a durability equal to one of the two D values turned out
  degenerate and was rejected first (see the test's own comment).
- EveryAxisAlignedSpreadShotStrikesExactlyTwoNPlusOneFacingCells: Soul's own
  owed regression guard on lane spacing, independent of item sharing. Killed
  by hand-mutating FireControl.cs's laneSpacing by *.99f (R1b): 28/400
  interior-column hits drop a facing column.
- ModelSweepAgreesWithProductionIncludingSharedMultiCellItems: an independent
  model (armour-then-item-then-hull per lane, extended with the same
  survey/sum-then-split shape production uses) checked against production
  over a sweep of two hull sizes, three bearings and both 2x1 bars and
  non-convex L-shaped items (Build gains lBars/LShape for this).

Tool-hardpoint items (Bar, Marker) can only occupy interior cells
(Entity.ItemFits), so every fixture above needed a hull at least 3-4 cells
deep -- shallower hulls (used in an earlier draft) fail marker/bar equip
outright.

Hand-verified against the M13 "lane_order_reversed" mutant Soul recorded as
surviving on the pre-fix code (FireControl.cs, Lanes' own `var k = li - n`):
MirrorSymmetryHoldsWithASharedMultiCellItem fails on the pre-fix code under
that mutant and passes on this cut's code under the same mutant, confirming
the new resolution is order-independent of which physical lane a buffer index
happens to hold, not only of Apply's own loop order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:17:13 +02:00
..
Aetheria.Shared.Tests.csproj Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
AetheriaStoresTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
BrownoutTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs Test that capability events route only to their own kind's subscribers 2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged 2026-09-19 04:41:43 +02:00
FireAuthorityTests.cs Cut 12.3: drop two Cut 12.3 tests that called the deleted Entity.ApplyHit 2026-09-25 05:56:11 +02:00
FireControlCut4Tests.cs Cut 11 second round: one owner for PBase, and tests for what the 51 survivors showed 2026-09-22 16:39:52 +02:00
FireControlCut5Tests.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
FireControlCut6cTests.cs Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing 2026-09-19 18:31:46 +02:00
FireControlCut6dTests.cs Cut 12.2: where a hit lands is priced and drawn from one silhouette 2026-09-24 20:40:50 +02:00
FireControlCut6Tests.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
FireControlCut7Tests.cs Cut 12.2: where a hit lands is priced and drawn from one silhouette 2026-09-24 20:40:50 +02:00
FireControlCut8Tests.cs Cut 8: a removed entity is a dead entity, and re-anchor the stranded mutations 2026-09-22 00:50:57 +02:00
FireControlCut9Tests.cs Cut 12.2 Soul fix batch: half-open clamp, split assembly, real rolls 2026-09-24 23:08:19 +02:00
FireControlCut11Tests.cs Correct the Splash handedness claim: an undefended mutant, not a shipped bug 2026-09-22 18:37:12 +02:00
FireControlCut12Tests.cs Cut 12.3 fix batch: F10, an independent AlongBearing expectation at several bearings 2026-09-25 11:53:47 +02:00
FireControlCut123Tests.cs Cut 12.3 fix batch: tests for proportional multi-lane item absorption 2026-09-25 16:17:13 +02:00
FireControlTests.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
HeatResponseTests.cs Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants 2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs Test the IFF/grudge/detection rules and the weapon stance gate 2026-09-17 14:01:31 +02:00
InputCapacitorTests.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
LoadoutTests.cs Pin the targeting subsystem, reveal rule and Q4's required-equipment rule 2026-09-19 13:03:12 +02:00
PlayerSettingsSensitivityTests.cs Move mouse-look sensitivity into the PlayerSettings CultCache global 2026-09-17 17:22:09 +02:00
PowerBusTests.cs F2: gate the bus's reactors and consumers on Active, not Online 2026-09-19 05:06:31 +02:00
PowerCurveTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
PowerTierTests.cs F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way 2026-09-19 05:15:30 +02:00
RoleAuthoringTests.cs Cut 7: refuse a stat naming a role its design lacks 2026-09-19 05:01:17 +02:00
RunSaveTests.cs Delete the persisted-behaviors feature per operator ruling 2026-09-17 05:44:37 +02:00
ShieldReserveTests.cs F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating 2026-09-19 05:32:29 +02:00
StatResolverTests.cs Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations 2026-09-18 20:42:05 +02:00
stryker-config.json Cut 11 map: mutation testing moves to Stryker, and the survivors it found 2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00