Meta Vens
7e63d7448a
Cut 12.4(b): behavioural tests for Detonate and the fuse switch
...
Geometry, absorption order, symmetry/frame, shields and fuse tests from the
cut doc's own verification list, plus Soul's three fold-in probes (a
radius-without-a-fuse damage-outcome test, a moving-target proximity-burst
pin, and Detonate's nonpositive-radius guard) and the two catalog probes
(shipped-catalog neutrality on BlastRadius/Fuse, and a WeaponFuse/BlastRadius
round-trip through a written and reopened catalog copy).
Fixture: SchematicCellSize 2, target off the origin, hull centre of mass not
an integer cell, one facing with |fx| > |fy| -- the rules the cut doc names
for every blast test. Geometry expectations come from exact half-split
symmetry where possible (TheShareOffTheHullIsLost, ShieldPaysForWhatReachesIt)
and from an independent numeric area integral otherwise (EachCellTakesItsShare
OfTheDisc, TheFusePointStaysOnMetal), never from the SUT's own overlap code.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 01:37:53 +02:00
..
Aetheria.Shared.Tests.csproj
Pin AetheriaStores routing with tests; make PlayerSettings readable
2026-09-14 19:12:54 +02:00
AetheriaStoresTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
BrownoutTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs
Test that capability events route only to their own kind's subscribers
2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs
Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged
2026-09-19 04:41:43 +02:00
FireAuthorityTests.cs
Cut 12.3: drop two Cut 12.3 tests that called the deleted Entity.ApplyHit
2026-09-25 05:56:11 +02:00
FireControlCut4Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut5Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut6cTests.cs
Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing
2026-09-19 18:31:46 +02:00
FireControlCut6dTests.cs
Cut 12.2: where a hit lands is priced and drawn from one silhouette
2026-09-24 20:40:50 +02:00
FireControlCut6Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut7Tests.cs
Cut 12.2: where a hit lands is priced and drawn from one silhouette
2026-09-24 20:40:50 +02:00
FireControlCut8Tests.cs
Cut 8: a removed entity is a dead entity, and re-anchor the stranded mutations
2026-09-22 00:50:57 +02:00
FireControlCut9Tests.cs
Cut 12.2 Soul fix batch: half-open clamp, split assembly, real rolls
2026-09-24 23:08:19 +02:00
FireControlCut11Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut12Tests.cs
Cut 12.3 fix batch: F10, an independent AlongBearing expectation at several bearings
2026-09-25 11:53:47 +02:00
FireControlCut123Tests.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
FireControlCut124Tests.cs
Cut 12.4(b): behavioural tests for Detonate and the fuse switch
2026-09-26 01:37:53 +02:00
FireControlTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
HeatResponseTests.cs
Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs
Test the IFF/grudge/detection rules and the weapon stance gate
2026-09-17 14:01:31 +02:00
InputCapacitorTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LoadoutTests.cs
Pin the targeting subsystem, reveal rule and Q4's required-equipment rule
2026-09-19 13:03:12 +02:00
PlayerSettingsSensitivityTests.cs
Move mouse-look sensitivity into the PlayerSettings CultCache global
2026-09-17 17:22:09 +02:00
PowerBusTests.cs
F2: gate the bus's reactors and consumers on Active, not Online
2026-09-19 05:06:31 +02:00
PowerCurveTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
PowerTierTests.cs
F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
2026-09-19 05:15:30 +02:00
RoleAuthoringTests.cs
Cut 7: refuse a stat naming a role its design lacks
2026-09-19 05:01:17 +02:00
RunSaveTests.cs
Delete the persisted-behaviors feature per operator ruling
2026-09-17 05:44:37 +02:00
ShieldReserveTests.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
StatResolverTests.cs
Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
2026-09-18 20:42:05 +02:00
stryker-config.json
Cut 11 map: mutation testing moves to Stryker, and the survivors it found
2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs
Cut 6d: the dart-throw kernel replaces the coin-flip landing rule
2026-09-19 21:37:39 +02:00