Geometry, absorption order, symmetry/frame, shields and fuse tests from the
cut doc's own verification list, plus Soul's three fold-in probes (a
radius-without-a-fuse damage-outcome test, a moving-target proximity-burst
pin, and Detonate's nonpositive-radius guard) and the two catalog probes
(shipped-catalog neutrality on BlastRadius/Fuse, and a WeaponFuse/BlastRadius
round-trip through a written and reopened catalog copy).
Fixture: SchematicCellSize 2, target off the origin, hull centre of mass not
an integer cell, one facing with |fx| > |fy| -- the rules the cut doc names
for every blast test. Geometry expectations come from exact half-split
symmetry where possible (TheShareOffTheHullIsLost, ShieldPaysForWhatReachesIt)
and from an independent numeric area integral otherwise (EachCellTakesItsShare
OfTheDisc, TheFusePointStaysOnMetal), never from the SUT's own overlap code.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>