Aetheria/Assets/Scripts/ServerShared/Behaviors/VelocityConversion.cs
hyperion51 fc94531566 Behavior Canceling & Grouping
Behaviors are now grouped, behaviors within a group can cancel execution of the rest of the group
2020-05-11 01:17:10 +01:00

48 lines
No EOL
1.1 KiB
C#

using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class VelocityConversionData : BehaviorData
{
[InspectableField, JsonProperty("traction"), Key(1)]
public PerformanceStat Traction = new PerformanceStat();
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new VelocityConversion(context, this, entity, item);
}
}
public class VelocityConversion : IBehavior
{
public Entity Entity { get; }
public Gear Item { get; }
public GameContext Context { get; }
public BehaviorData Data => _data;
private VelocityConversionData _data;
public VelocityConversion(GameContext context, VelocityConversionData data, Entity entity, Gear item)
{
Context = context;
_data = data;
Entity = entity;
Item = item;
}
public void Initialize()
{
}
public bool Update(float delta)
{
return true;
}
public void Remove()
{
}
}