Aetheria/Assets/Scripts/ServerShared/Behaviors/Hitscan.cs
hyperion51 61072de924 Mega Placement
Megas now have unique placement algorithms for their home sectors
PerformanceStats can be marked as simple to hide heat and durability
PerformanceStats automatically hide exponents when min and max are the same
Some behaviors now have options to spread their effects over time
2020-05-21 01:53:06 +01:00

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1 KiB
C#

using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class HitscanData : WeaponData
{
[InspectableField, JsonProperty("perSecond"), Key(6)]
public bool PerSecond;
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new Hitscan(context, this, entity, item);
}
}
public class Hitscan : IBehavior
{
private bool _firing;
private float _cooldown; // normalized
private HitscanData _data;
private Entity Entity { get; }
private Gear Item { get; }
private GameContext Context { get; }
private float _firingVisibility;
public BehaviorData Data => _data;
public Hitscan(GameContext context, HitscanData c, Entity entity, Gear item)
{
Context = context;
_data = c;
Entity = entity;
Item = item;
}
public bool Update(float delta)
{
// TODO: Implement hitscan weapons!
return true;
}
}