Aetheria/Assets/Scripts/UI/HUD
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 7b12fbe417 Bearing markers for remembered hostile contacts, labelled with their claimed classes, and a sweep flash per ping
Entity.RememberedHostiles and ClaimedClasses derive from the book; music and the new markers share RememberedHostiles. Markers sit on the remembered bearing, never the subject's position; Search warnings are collected per tick into sweep flashes. Unity code is not compiled in this commit's verification (dotnet tests only).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:54:43 +02:00
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CompassIcon.cs Station Compass Icons 2021-05-12 13:49:04 +01:00
CompassIcon.cs.meta Station Compass Icons 2021-05-12 13:49:04 +01:00
MinimapCameraTrack.cs In Game Input Screen 2021-05-08 07:35:16 +01:00
MinimapCameraTrack.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
PlaceUIElementWorldspace.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
PlaceUIElementWorldspace.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
SchematicDisplay.cs EW 2 fix: the enemy schematic's rows, claimed class and range label are derived in ServerShared 2026-10-13 20:21:15 +02:00
SchematicDisplay.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
SchematicListElement.cs Wire subsystem selection and reveal into player input and the HUD 2026-09-19 13:02:54 +02:00
SchematicListElement.cs.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
VisibleTargetIndicator.cs Bearing markers for remembered hostile contacts, labelled with their claimed classes, and a sweep flash per ping 2026-10-14 13:54:43 +02:00
VisibleTargetIndicator.cs.meta Hostility System 2021-05-11 04:45:42 +01:00