Aetheria/Assets/Prefabs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 8a1e205cf0 A new run replaces the saved run only once it has staged; a failed start says why and leaves the saved run
Launch cleared the run store before generating, and a generation or staging failure only reached the log: the
Generating Galaxy dialog stayed up, StartGame threw, and the saved run was already gone.

RunSave.Replace runs a start with the saved run still stored: when it returns a staged run the saved run's records go,
and when it returns null or throws, only the records it wrote (the arena's orbits and bodies) go. StartGame's
new-run branch is StartScenario, chosen by PendingScenario rather than by the absence of a SavedGame; it mints into an
empty ledger, and a failed start clears CurrentGalaxy (so quitting saves nothing) and refuses on the main menu with
every failure. Launch no longer clears; a galaxy that throws is refused on the title menu. The menu offers Continue
whenever no run is live, which replaces MainMenu.InGame (cut, with its prefab value and scene override), so a
failed start can resume the saved run in place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:03:50 +02:00
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Fire & Explosion Effects Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
RPG Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
RTS Performance Optimization 2020-12-03 17:32:34 +00:00
UI A new run replaces the saved run only once it has staged; a failed start says why and leaves the saved run 2026-10-03 22:03:50 +02:00
cubesphere Variant.prefab Playability 2022-08-08 22:43:55 +01:00
cubesphere Variant.prefab.meta Playability 2022-08-08 22:43:55 +01:00
Fire & Explosion Effects.meta Hit Detection 2021-01-08 12:44:10 +00:00
RPG.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
RTS.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
UI.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00