Aetheria/Assets/Scripts/Rotate.cs
2021-01-08 12:44:10 +00:00

15 lines
291 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotate : MonoBehaviour
{
public Vector3 Axis;
public float Speed;
void Update()
{
transform.localRotation *= Quaternion.AngleAxis(Speed * Time.deltaTime, Axis);
}
}