Aetheria/Assets/Scripts/CameraPerlinOrbit.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

35 lines
1.1 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.noise;
using static Unity.Mathematics.math;
public class CameraPerlinOrbit : MonoBehaviour
{
public Transform Target;
public float Distance;
public float MinElevation = .25f;
public float MaxElevation = .5f;
public float Frequency = .1f;
public float VerticalLookOffset;
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.position = normalize(float3(
snoise(float2(0, Time.time * Frequency)),
smoothstep(snoise(float2(10, Time.time * Frequency)), -1, 1) * (MaxElevation - MinElevation) + MinElevation,
snoise(float2(20, Time.time * Frequency)))) * Distance + (float3) Target.position;
transform.LookAt(Target.position + Vector3.up * VerticalLookOffset);
}
}