Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 5581911fb3 Gate 2: Initialize owns detach/reattach; delete dead StatOwner (F8)
StatModifier.Initialize recomputed _targets fresh every (re)activation but
never reset _applied, so after deactivate -> unequip the target -> equip a
replacement -> activate, Update saw `_executed && _applied` (both still true
from the stale attachment) and neither branch of its latch fired again --
the modifier silently stopped reaching anything. Differential evidence: the
same scenario resolved 6 pre-cut and 1 at Cut 2's HEAD.

Chose the ownership fix over the one-line flag reset: Initialize is the
entity's own re-activation hook, called exactly once per (re)activation for
every StatModifier on it, so it is the one place that already knows a
transition is happening. Detaching whatever this modifier was attached to
before recomputing _targets removes the split authority between Initialize
(which decides targets) and Update (which was silently also deciding
attachment state) instead of leaving Update to infer a transition it was
never told about.

F8: Behaviors.cs's `StatOwner` property had no production caller -- it was
added only to make one mutation test's mutant expressible. Deleted; the
mutation test now uses `Entity` (a real symbol) as its wrong-owner stand-in.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 20:41:54 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Say plainly that the shield Cut 3 probe needs a graphics device 2026-09-18 18:58:11 +02:00
Gameplay Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3) 2026-09-18 13:51:26 +02:00
ServerShared Gate 2: Initialize owns detach/reattach; delete dead StatOwner (F8) 2026-09-18 20:41:54 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Cut 1: terms replace the four fixed exponents; R-heat 2026-09-18 17:18:06 +02:00
Zone Display Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
AetheriaInput.cs Let the player target and mark neutrals, and fix the HUD lock direction 2026-09-17 14:01:15 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00