Aetheria/Assets/Scripts/ServerShared
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Filename Latest commit message Latest commit date
Meta Vens 05b5a209db Cut 1: terms replace the four fixed exponents; R-heat
PerformanceStat's four fixed fields (HeatExponentMultiplier,
DurabilityExponentMultiplier, QualityExponent, FromRole) tombstone into a
declared List<StatTerm> (source + exponent + role), walked by the one
evaluation path Cut 0 unified. A stat with no terms resolves to Max (the
same identity a stat with all-zero exponents already produced), so the
migration is exact: a zero multiplier becomes no term, not a term with
exponent 0.

R-heat (operator, docs/stats-and-power-cut.md): EquippableItemData's
HeatPerformanceCurve (a BezierCurve, plus the 100-sample scan that inferred
OptimalTemperature and its cache) is retired in favor of an authored
minimum, maximum, optimum and plateau width, with linear falloff outside
the plateau. StatValidation refuses an optimum outside its bounds or a
negative plateau width, loudly, at catalog load. The plateau's consequence
rides along for free: Wear's thermal term is pow(ThermalPerformance, ...),
and Performance() now returns exactly 1 across the plateau, so a
well-managed item takes wear only from deltaTemp there -- the
operational-lifespan lever the operator asked for.

ConsumableItemEffect's progress-through-duration substitution for "heat"
becomes its own StatSource (ConsumableProgress) rather than an unconditional
override applied regardless of what a stat declares.

Tests: LoadoutTests' four PerformanceStat-shaped fixtures rebuilt against
Terms/authored heat fields; HeatResponseTests.cs (new) pins load
validation, the plateau shape, and the three wear-lever claims (held
inside takes no thermal wear, held outside does, a fast swing across still
wears) each under its own mutation in tests/mutation_tests_stats_power_cut1.py
(new, 10 rules including a no-op control; all pass).

64 pre-Cut-1 tests still pass unmodified; 71 total with the 7 new ones.
Unity batchmode: 0 error CS. ShieldPanelCut1Verify and Cut2Verify pass;
Cut3Verify fails with an unrelated pre-existing "Kernel 'KInit' not found"
compute-shader error, reproduced against Cut 0's own landing state with no
shader/compute file in this diff -- flagged for Soul, not fixed here.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 17:18:06 +02:00
..
Agents Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Behaviors Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Narrative Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
NIH Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Serialization Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Aetheria.Shared.Unity.asmdef Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
Aetheria.Shared.Unity.asmdef.meta Slime Stuff & DB Prep 2021-03-30 01:17:58 +01:00
AetheriaStores.cs Cut 1: terms replace the four fixed exponents; R-heat 2026-09-18 17:18:06 +02:00
AetheriaStores.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Agents.meta Local AI Testing & Interactive Tech Tab 2020-04-23 03:31:17 +01:00
AssemblyInfo.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
AssemblyInfo.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Attributes.cs Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Attributes.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Behaviors.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
BezierCurve.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
BezierCurve.cs.meta Database Improvements 2021-04-07 01:27:35 +01:00
CapabilityEvents.cs Add an engine-free capability event contract 2026-09-17 14:36:14 +02:00
CapabilityEvents.cs.meta Add an engine-free capability event contract 2026-09-17 14:36:14 +02:00
ColorMath.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ColorMath.cs.meta Improved Level Generator 2020-12-01 20:38:28 +00:00
Corporations.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Corporations.cs.meta Infrastructure and Production 2020-06-02 07:01:03 +01:00
Entity.cs Cut 1: terms replace the four fixed exponents; R-heat 2026-09-18 17:18:06 +02:00
Entity.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
EntitySerializer.cs Cut 0: give Entity its own EntitySettings copy, delete the duplicate copies 2026-09-17 18:22:22 +02:00
EntitySerializer.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EntitySettings.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EntitySettings.cs.meta Save/Load and Main Menu Submenus 2021-03-14 03:56:49 +00:00
EnumDictionary.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EnumDictionary.cs.meta Database Improvements 2021-04-07 01:27:35 +01:00
Enums.cs Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
Enums.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Environment.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Environment.cs.meta Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
ExponentialCurve.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ExponentialCurve.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Extensions.cs Seed zones from a stable name hash instead of string.GetHashCode (Cut 10) 2026-09-14 22:09:37 +02:00
Extensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
FactionProduct.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
FactionProduct.cs.meta Author manufacturer variation as faction products 2026-09-12 01:12:12 +02:00
Galaxy.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Galaxy.cs.meta Hostility Fix + Story Work 2021-05-14 03:03:28 +01:00
GlobalData.cs Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
GlobalData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
InputLayout.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
InputLayout.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ItemData.cs Cut 1: terms replace the four fixed exponents; R-heat 2026-09-18 17:18:06 +02:00
ItemData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ItemInstance.cs Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
ItemInstance.cs.meta Database Support 2020-03-22 19:05:26 +00:00
ItemManager.cs Cut 1: terms replace the four fixed exponents; R-heat 2026-09-18 17:18:06 +02:00
ItemManager.cs.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
Loadout.cs Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
Loadout.cs.meta Make loadouts player-store design documents built all-or-nothing (Cut 10) 2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
LoadoutGenerator.cs.meta Enemy Loadout Generation 2021-03-18 00:36:34 +00:00
MarkovNameGenerator.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
MarkovNameGenerator.cs.meta Sector Generation 2021-03-10 09:18:07 +00:00
Narrative.meta UI Improvements 2021-04-27 16:44:44 +01:00
NIH.meta Database Support 2020-03-22 19:05:26 +00:00
Noise1D.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Noise1D.cs.meta Hellfire 2021-01-10 03:59:47 +00:00
OrbitalEntity.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
OrbitalEntity.cs.meta Stat Effects and Tech Tree Improvements 2020-04-16 03:08:18 +01:00
PlayerSettings.cs Move mouse-look sensitivity into the PlayerSettings CultCache global 2026-09-17 17:22:09 +02:00
PlayerSettings.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Provenance.cs Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
Provenance.cs.meta Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
Rect.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Rect.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00
SampleElimination.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
SampleElimination.cs.meta Sector Generation 2021-03-10 09:18:07 +00:00
SavedGame.cs Fix F6: update the stale RunSave.Clear comment to include the ledger 2026-09-17 05:12:31 +02:00
SavedGame.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Serialization.meta Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Settings.cs Spawn neutral wanderers so combat has something non-hostile to target 2026-09-17 14:00:22 +02:00
Settings.cs.meta Asteroids & Refactoring 2020-12-01 00:16:11 +00:00
Ship.cs Delete AetheriaMath in favour of CultMath 2026-09-14 18:02:41 +02:00
Ship.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Wormhole.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Wormhole.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WwiseMetadata.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WwiseMetadata.cs.meta Wwise Audio Integration 2021-04-30 06:39:57 +01:00
WwiseSoundBinding.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
WwiseSoundBinding.cs.meta Wwise Audio Integration 2021-04-30 06:39:57 +01:00
Zone.cs Seed zones from a stable name hash instead of string.GetHashCode (Cut 10) 2026-09-14 22:09:37 +02:00
Zone.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
ZoneData.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ZoneData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ZoneGenerator.cs Spawn neutral wanderers so combat has something non-hostile to target 2026-09-17 14:00:22 +02:00
ZoneGenerator.cs.meta Database Support 2020-03-22 19:05:26 +00:00