Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 04c0943fa0 Wire subsystem selection and reveal into player input and the HUD
A new "Cycle Target Item" action (hand-authored into Aetheria.inputactions;
no Unity editor here to regenerate AetheriaInput.cs, so ActionGameManager
looks it up by name through Input.asset.FindAction instead of a typed
accessor) cycles the local player's aim point among the current target's
revealed items via TrySelectTargetItem. SchematicDisplay's enemy view now
filters to what FireControl.IsRevealed actually resolves for the viewer,
and marks whichever row is the current ResolvedTargetItem through a new
SchematicListElement.SelectedIndicator (unwired in any prefab yet -- a
no-op until an editor pass assigns one).

Presentation only; decides nothing. Unverified here -- Unity batchmode
is unavailable in this environment.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 13:02:54 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
Gameplay Wire subsystem selection and reveal into player input and the HUD 2026-09-19 13:02:54 +02:00
ServerShared Require a targeting system on every armed loadout; AI aims through reveal 2026-09-19 13:02:37 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Wire subsystem selection and reveal into player input and the HUD 2026-09-19 13:02:54 +02:00
Zone Display Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
AetheriaInput.cs Let the player target and mark neutrals, and fix the HUD lock direction 2026-09-17 14:01:15 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00