Meta Vens
04c0943fa0
Wire subsystem selection and reveal into player input and the HUD
...
A new "Cycle Target Item" action (hand-authored into Aetheria.inputactions;
no Unity editor here to regenerate AetheriaInput.cs, so ActionGameManager
looks it up by name through Input.asset.FindAction instead of a typed
accessor) cycles the local player's aim point among the current target's
revealed items via TrySelectTargetItem. SchematicDisplay's enemy view now
filters to what FireControl.IsRevealed actually resolves for the viewer,
and marks whichever row is the current ResolvedTargetItem through a new
SchematicListElement.SelectedIndicator (unwired in any prefab yet -- a
no-op until an editor pass assigns one).
Presentation only; decides nothing. Unverified here -- Unity batchmode
is unavailable in this environment.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 13:02:54 +02:00
..
CultCache
Pin AetheriaStores routing with tests; make PlayerSettings readable
2026-09-14 19:12:54 +02:00
Editor
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
Gameplay
Wire subsystem selection and reveal into player input and the HUD
2026-09-19 13:02:54 +02:00
ServerShared
Require a targeting system on every armed loadout; AI aims through reveal
2026-09-19 13:02:37 +02:00
Tests
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
UI
Wire subsystem selection and reveal into player input and the HUD
2026-09-19 13:02:54 +02:00
Zone Display
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
AetheriaInput.cs
Let the player target and mark neutrals, and fix the HUD lock direction
2026-09-17 14:01:15 +02:00
AetheriaInput.cs.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
CultCache.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Editor.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
EngineAssets.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EventLog.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
EventLog.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
FilterTest.cs
Hit Detection
2021-01-08 12:44:10 +00:00
FilterTest.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Gameplay.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Prototype.cs
Hit Detection
2021-01-08 12:44:10 +00:00
Prototype.cs.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Rotate.cs
Hit Detection
2021-01-08 12:44:10 +00:00
Rotate.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
ServerShared.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Tests.meta
Sector & Loadout Generation Fixes
2021-03-18 22:48:33 +00:00
UI.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
UnityExtensions.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Zone Display.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00