Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 02e7fd4b7e A fixed seed fixes every fit: RunStart seeds the run's item draws from the galaxy's seed
ScenarioStage.Generated picked from ItemManager.Random, which is clock-seeded per process and advances in play, so a
relaunch of Djinni Shakedown or Long Haul in one session gave the player a different fit; every branded lot's
workmanship and role fills came from the same clock stream, so arena gear and explicit fits varied in quality too.
Galaxy now keeps the seed it was generated at, and RunStart.GenerateArena and Stage each reseed the item manager's
random from it, one stream per step, so what runs between them cannot shift either.

SeedRules relaunches every fixed-seed scenario around a clock-free Main Galaxy launch and a scrambled item random,
and compares the galaxy (links, factions, homes, exit too), the arena down to each item's maker and workmanship, and
the staged fits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:01:17 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off 2026-10-03 15:39:14 +02:00
Gameplay Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
ServerShared A fixed seed fixes every fit: RunStart seeds the run's item draws from the galaxy's seed 2026-10-03 22:01:17 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Zone Display Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
AetheriaInput.cs Use the generated accessor for Cycle Target Item 2026-09-29 23:38:48 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00