Meta Vens
02e2ca9556
F6: name every field a power request actually reads, not just its top-level one
...
StatValidation.PowerRequestFields registered only each consumer's own
top-level request field (Thruster.EnergyUsage, Shield.Capacity, and so on),
on the premise that PowerRequest reads exactly one PerformanceStat. That was
false for five of the eight consumers: Radiator.PowerRequest also reads
PumpedHeat and WasteHeat (its own early-out gate), AetherDrive.PowerRequest
also reads Torque, LambdaMultiplier, MaximumRpm and PassiveCoupling (its
whole spin-up arithmetic), Shield.PowerRequest (via RefreshReserve) also
reads RefillDuration/RestoreDuration, InstantWeapon.PowerRequest (via
RefreshInputCapacitor) also reads Cooldown/Count, and Sensor.PowerRequest
also reads PingCooldown. Any of those could carry a PowerSupply term and sail
straight past ValidateNoPowerSupplyOnRequest, corrupting the very request it
feeds -- exactly Soul's reproduced "OK Disperser" oscillation
(SOUL_RadiatorRequestDependsOnItsOwnGrantAndOscillates).
Audited directly against each PowerRequest method's own body (and the
RefreshReserve/RefreshInputCapacitor helpers it calls into), not guessed from
the behaviour's public surface.
This correctly refuses the real catalog now: `GameData/Aetheria.cc` carries
exactly six violations --
cold like my heart RadiatorData.PumpedHeat
Arctica RadiatorData.PumpedHeat
Skiron RadiatorData.PumpedHeat
OK Disperser RadiatorData.PumpedHeat
Iapyx RadiatorData.PumpedHeat
Traction AetherDriveData.Torque
-- re-authoring them (moving the PowerSupply term off the now-covered field,
or redesigning Radiator/AetherDrive's own PowerRequest to read a
nominal/undegraded value instead) is catalog and design work for Self/roles
authoring, not done here.
BrownoutTests.cs's own Radiator/AetherDrive brownout fixtures hit the same
wall -- they authored a PowerSupply term on PumpedHeat/Torque to test Cut 7's
"curve on the performance stat," which is now correctly refused since both
behaviours' PowerRequest reads that same stat. Neither behaviour has an
untouched field left to curve, so there is currently no valid catalog shape
that gives them a working brownout curve without also feeding it back into
their own request -- a real, scoped conflict between Cut 6 and Cut 7 for
these two consumers. The six affected tests are marked Skip with a header
comment explaining the conflict rather than silently reworked or deleted;
Thruster and ConstantWeapon are unaffected (their own PowerRequest never
reads the separate field their tests curve).
Pinned in tests/Aetheria.Shared.Tests/PowerCurveTests.cs:
UpsertRefusesARadiatorWhosePumpedHeatCarriesAPowerSupplyTerm and
UpsertRefusesAShieldWhoseRefillDurationCarriesAPowerSupplyTerm -- both fail
under the reverted (top-level-field-only) registry.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 05:47:14 +02:00
..
Agents
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Behaviors
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
Narrative
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
NIH
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Serialization
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Aetheria.Shared.Unity.asmdef
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
Aetheria.Shared.Unity.asmdef.meta
Slime Stuff & DB Prep
2021-03-30 01:17:58 +01:00
AetheriaStores.cs
Cut 6: wire StatSource.PowerSupply and refuse a power request that reads it
2026-09-19 03:47:07 +02:00
AetheriaStores.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Agents.meta
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00
AssemblyInfo.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
AssemblyInfo.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Attributes.cs
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Attributes.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Behaviors.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
BezierCurve.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
BezierCurve.cs.meta
Database Improvements
2021-04-07 01:27:35 +01:00
CapabilityEvents.cs
Add an engine-free capability event contract
2026-09-17 14:36:14 +02:00
CapabilityEvents.cs.meta
Add an engine-free capability event contract
2026-09-17 14:36:14 +02:00
ColorMath.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ColorMath.cs.meta
Improved Level Generator
2020-12-01 20:38:28 +00:00
Corporations.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
Corporations.cs.meta
Infrastructure and Production
2020-06-02 07:01:03 +01:00
Entity.cs
F1: power supply multiplies the resolved stat, it does not interpolate
2026-09-19 05:03:31 +02:00
Entity.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
EntitySerializer.cs
Cut 0: give Entity its own EntitySettings copy, delete the duplicate copies
2026-09-17 18:22:22 +02:00
EntitySerializer.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EntitySettings.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EntitySettings.cs.meta
Save/Load and Main Menu Submenus
2021-03-14 03:56:49 +00:00
EnumDictionary.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EnumDictionary.cs.meta
Database Improvements
2021-04-07 01:27:35 +01:00
Enums.cs
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
Enums.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Environment.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Environment.cs.meta
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
ExponentialCurve.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ExponentialCurve.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Extensions.cs
Seed zones from a stable name hash instead of string.GetHashCode (Cut 10)
2026-09-14 22:09:37 +02:00
Extensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
FactionProduct.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
FactionProduct.cs.meta
Author manufacturer variation as faction products
2026-09-12 01:12:12 +02:00
Galaxy.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Galaxy.cs.meta
Hostility Fix + Story Work
2021-05-14 03:03:28 +01:00
GlobalData.cs
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
GlobalData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
InputLayout.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
InputLayout.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemData.cs
F6: name every field a power request actually reads, not just its top-level one
2026-09-19 05:47:14 +02:00
ItemData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ItemInstance.cs
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
ItemInstance.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
ItemManager.cs
Cut 1: terms replace the four fixed exponents; R-heat
2026-09-18 17:18:06 +02:00
ItemManager.cs.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Loadout.cs
Add the lot ledger and mint every crafted instance through it
2026-09-17 04:16:23 +02:00
Loadout.cs.meta
Make loadouts player-store design documents built all-or-nothing (Cut 10)
2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs
Add the lot ledger and mint every crafted instance through it
2026-09-17 04:16:23 +02:00
LoadoutGenerator.cs.meta
Enemy Loadout Generation
2021-03-18 00:36:34 +00:00
MarkovNameGenerator.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
MarkovNameGenerator.cs.meta
Sector Generation
2021-03-10 09:18:07 +00:00
Narrative.meta
UI Improvements
2021-04-27 16:44:44 +01:00
NIH.meta
Database Support
2020-03-22 19:05:26 +00:00
Noise1D.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Noise1D.cs.meta
Hellfire
2021-01-10 03:59:47 +00:00
OrbitalEntity.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
OrbitalEntity.cs.meta
Stat Effects and Tech Tree Improvements
2020-04-16 03:08:18 +01:00
PlayerSettings.cs
Move mouse-look sensitivity into the PlayerSettings CultCache global
2026-09-17 17:22:09 +02:00
PlayerSettings.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
PowerBus.cs
F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
2026-09-19 05:15:30 +02:00
PowerBus.cs.meta
Add the meta Unity generated for PowerBus
2026-09-18 21:43:08 +02:00
PowerTiers.cs
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
PowerTiers.cs.meta
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
Provenance.cs
Add the lot ledger and mint every crafted instance through it
2026-09-17 04:16:23 +02:00
Provenance.cs.meta
Add the lot ledger and mint every crafted instance through it
2026-09-17 04:16:23 +02:00
Rect.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Rect.cs.meta
TECH TREES WHOO
2020-04-11 19:18:02 +01:00
SampleElimination.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
SampleElimination.cs.meta
Sector Generation
2021-03-10 09:18:07 +00:00
SavedGame.cs
Fix F6: update the stale RunSave.Clear comment to include the ledger
2026-09-17 05:12:31 +02:00
SavedGame.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Serialization.meta
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Settings.cs
Spawn neutral wanderers so combat has something non-hostile to target
2026-09-17 14:00:22 +02:00
Settings.cs.meta
Asteroids & Refactoring
2020-12-01 00:16:11 +00:00
Ship.cs
Delete AetheriaMath in favour of CultMath
2026-09-14 18:02:41 +02:00
Ship.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
StatResolver.cs
Gate 1: give the resolver a Forget(owner); correct the recompute-cost comment
2026-09-18 20:41:42 +02:00
StatResolver.cs.meta
Cut 2: give every entity its own StatResolver, delete the catalog leak
2026-09-18 19:53:59 +02:00
Wormhole.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Wormhole.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WwiseMetadata.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WwiseMetadata.cs.meta
Wwise Audio Integration
2021-04-30 06:39:57 +01:00
WwiseSoundBinding.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WwiseSoundBinding.cs.meta
Wwise Audio Integration
2021-04-30 06:39:57 +01:00
Zone.cs
Seed zones from a stable name hash instead of string.GetHashCode (Cut 10)
2026-09-14 22:09:37 +02:00
Zone.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ZoneData.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ZoneData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ZoneGenerator.cs
Spawn neutral wanderers so combat has something non-hostile to target
2026-09-17 14:00:22 +02:00
ZoneGenerator.cs.meta
Database Support
2020-03-22 19:05:26 +00:00