Meta Vens
00f62acc34
Make loadouts player-store design documents built all-or-nothing (Cut 10)
...
Loadout.cs owns loadouts: the document, capture, save and materialization.
- Loadout ("aetheria.loadout", player store) holds a hull design ref, and
per slot a hull cell, a rotation and an EquippableItemData design ref,
plus weapon groups as slot indices. It names no product, manufacturer,
unit roll, cargo, faction, position or behaviour state.
- Loadouts.Capture records the hull design and one slot per equipped item
(gear, cargo bays, docking bays). Entity.Equipment also holds the hull's
own unit (MapEntity adds EquippedHull); that is Loadout.Hull, not a slot.
- Loadouts.Save is the only writer: one Commit to the player store, reusing
the existing key for the name.
- Loadouts.Materialize is the only builder of a ship from a loadout. For
the hull and each slot in order it resolves the design and takes the
first product in catalog order that LoadoutGenerator.IsAvailable (now
public) accepts, with no any-manufacturer fallback. Every failing slot is
listed; units are built only after everything resolved, and any resolve
or fit failure returns null with no ship, no charge and no write.
- Loadouts.Price is the hull design's price plus each slot design's price.
- InventoryPanel: Save Loadout asks for a name (default: the ship's name)
and saves the capture. Restore Loadout, shown when docked with saved
loadouts, lists each with its price, debits credits only after
Materialize succeeds, then docks the ship as before; a failure opens
"Loadout cannot be built here" with one line per failing slot.
Tests: new LoadoutTests (3): LoadoutRoundTripsThroughAFreshCache,
LoadoutHoldsNoRunOrGalaxyRefs, MissingDesignReports. Each fails with its
rule mutated out. The fixture hull is 3x3, not the spec's 2x2:
HullData.InteriorCells is Shape.Shrink(), so a 2x2 hull has no interior
cell a cargo bay can occupy.
Builds: headless, 14 tests pass, Unity batchmode compile reports no error CS.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 22:06:06 +02:00
..
Agents
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Behaviors
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Narrative
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
NIH
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Serialization
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Aetheria.Shared.Unity.asmdef
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
Aetheria.Shared.Unity.asmdef.meta
Slime Stuff & DB Prep
2021-03-30 01:17:58 +01:00
AetheriaStores.cs
Make loadouts player-store design documents built all-or-nothing (Cut 10)
2026-09-14 22:06:06 +02:00
AetheriaStores.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Agents.meta
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00
AssemblyInfo.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
AssemblyInfo.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Attributes.cs
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Attributes.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Behaviors.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
BezierCurve.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
BezierCurve.cs.meta
Database Improvements
2021-04-07 01:27:35 +01:00
ColorMath.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ColorMath.cs.meta
Improved Level Generator
2020-12-01 20:38:28 +00:00
Corporations.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Corporations.cs.meta
Infrastructure and Production
2020-06-02 07:01:03 +01:00
Entity.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Entity.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
EntitySerializer.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
EntitySerializer.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EntitySettings.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EntitySettings.cs.meta
Save/Load and Main Menu Submenus
2021-03-14 03:56:49 +00:00
EnumDictionary.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EnumDictionary.cs.meta
Database Improvements
2021-04-07 01:27:35 +01:00
Enums.cs
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
Enums.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Environment.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Environment.cs.meta
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
ExponentialCurve.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ExponentialCurve.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Extensions.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Extensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
FactionProduct.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
FactionProduct.cs.meta
Author manufacturer variation as faction products
2026-09-12 01:12:12 +02:00
Galaxy.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Galaxy.cs.meta
Hostility Fix + Story Work
2021-05-14 03:03:28 +01:00
GlobalData.cs
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
GlobalData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
InputLayout.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
InputLayout.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemData.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ItemInstance.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemInstance.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
ItemManager.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemManager.cs.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Loadout.cs
Make loadouts player-store design documents built all-or-nothing (Cut 10)
2026-09-14 22:06:06 +02:00
Loadout.cs.meta
Make loadouts player-store design documents built all-or-nothing (Cut 10)
2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs
Make loadouts player-store design documents built all-or-nothing (Cut 10)
2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs.meta
Enemy Loadout Generation
2021-03-18 00:36:34 +00:00
MarkovNameGenerator.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
MarkovNameGenerator.cs.meta
Sector Generation
2021-03-10 09:18:07 +00:00
Narrative.meta
UI Improvements
2021-04-27 16:44:44 +01:00
NIH.meta
Database Support
2020-03-22 19:05:26 +00:00
Noise1D.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Noise1D.cs.meta
Hellfire
2021-01-10 03:59:47 +00:00
OrbitalEntity.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
OrbitalEntity.cs.meta
Stat Effects and Tech Tree Improvements
2020-04-16 03:08:18 +01:00
PlayerSettings.cs
Delete the old run, settings, layout and loadout authorities (Cut 10)
2026-09-14 21:51:10 +02:00
PlayerSettings.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Rect.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Rect.cs.meta
TECH TREES WHOO
2020-04-11 19:18:02 +01:00
SampleElimination.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
SampleElimination.cs.meta
Sector Generation
2021-03-10 09:18:07 +00:00
SavedGame.cs
Land RunSave and the one-cache run and player lifecycle (Cut 10)
2026-09-14 22:00:27 +02:00
SavedGame.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Serialization.meta
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Settings.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Settings.cs.meta
Asteroids & Refactoring
2020-12-01 00:16:11 +00:00
Ship.cs
Delete AetheriaMath in favour of CultMath
2026-09-14 18:02:41 +02:00
Ship.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Wormhole.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Wormhole.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WwiseMetadata.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WwiseMetadata.cs.meta
Wwise Audio Integration
2021-04-30 06:39:57 +01:00
WwiseSoundBinding.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WwiseSoundBinding.cs.meta
Wwise Audio Integration
2021-04-30 06:39:57 +01:00
Zone.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Zone.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ZoneData.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ZoneData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ZoneGenerator.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ZoneGenerator.cs.meta
Database Support
2020-03-22 19:05:26 +00:00