Meta Vens
48b42992ee
Loot 3 group A: the grab is presented, not simulated
...
IGrabPresenter.Grab(GrabEvent) only; the binder's Transform and velocity resolvers go. TractorBeam
presents a running grab (aims at Started's TargetPosition, emits at Power, dark otherwise). FieldDriver
draws its tendril from GrabEvents alone with a real-time phase clock over each event's PhaseDuration and
writes no transform and destroys nothing; its grab times move to FieldTester, now the scene's stand-in sim
that owns its pickup's timeline and pose. ItemPickup keeps its label lit while held. ImpactPresenterSmoke
becomes CapabilityPresentationSmoke with a grab section; its two untracked-ship expectations follow
DrawsAt since contact-hud. Builds (Unity 6000.3.24f1 batchmode: smoke ok, scene opens, no missing script).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:43:15 +02:00
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Ships
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Stations
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Thrusters
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
Turrets
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Weapons
Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch
2026-10-07 15:01:39 +02:00
Influence.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Influence.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Lightning.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Lightning.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Mine.prefab
Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab
2026-10-08 14:34:37 +02:00
Mine.prefab.meta
Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab
2026-10-08 14:34:37 +02:00
PingEffect.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
PingEffect.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Shield.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Shield.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
ShipModTemplate.prefab
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModTemplate.prefab.meta
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
Ships.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Stations.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Thrusters.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Tractor Beam.prefab
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
Tractor Beam.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Turrets.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Weapons.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00