Aetheria/ProjectSettings/EditorBuildSettings.asset
Meta Vens 491811bd3d Add Addressables as a direct dependency and settings, Content group entry
Cut 1 of docs/addressables-cut.md: com.unity.addressables becomes a
direct manifest dependency (was transitive via com.unity.localization),
Addressables settings are created with BuildWithPlayer forced instead of
left as a per-user preference, and Assets/Content is added to the
Default Local Group as the one folder entry Cut 2 will populate (Q1
ruling A). No code loads through Addressables yet and the folder is
empty, so this lands harmlessly on its own.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 04:31:28 +02:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1045 &1
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/Main Menu.unity
guid: 89920435286a77747af9ab9cf191ab24
- enabled: 1
path: Assets/Scenes/ARPG.unity
guid: 9f0018f607190c844bf0861630f12195
m_configObjects:
com.unity.addressableassets: {fileID: 11400000, guid: fcb9b650d8f542f4cb0bb445384274c8,
type: 2}
com.unity.input.settings: {fileID: 11400000, guid: 1b1764218d874d14fae124dc24fec488,
type: 2}
m_UseUCBPForAssetBundles: 0