Aetheria/Assets/Scripts/UI/Menu/SpreadsheetColumnHeader.cs
Reinier Vens 81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00

30 lines
656 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
public class SpreadsheetColumnHeader : MonoBehaviour
{
public TextMeshProUGUI Title;
public RectTransform Rect;
public Button Button;
public Image SortIcon;
public ObservableBeginDragTrigger ResizeBeginDragTrigger;
public ObservableDragTrigger ResizeDragTrigger;
public ObservableEndDragTrigger ResizeEndDragTrigger;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}