Aetheria/Assets/Scripts/Gameplay/WeaponHardpoint.cs
Reinier Vens 357f9db329 Weapon Scripting Overhaul
Weapons are now monolithic behaviors
Various new weapon behavior types implemented
All weapons have optional magazine and reload mechanic
Visibility now decays globally
2021-01-25 05:53:36 +00:00

8 lines
168 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeaponHardpoint : MonoBehaviour
{
public Transform[] FiringPoint;
}