The fixture's empty primitives array is a mesh the importer cannot
build, which Bind now refuses.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
ReadNodeIds' HasMesh is now BuildsMesh: no skin, mesh index inside meshes,
at least one primitive, POSITION and triangle mode on each. Assemble's
shield-radii throw is deleted (Bind's PositiveScale is the judge). The FBX
thruster emitter takes Hide, with a smoke Require. Unity-only edits are
not compiled in this Body.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
ABootCatalogHoldsNoHullTheImporterCannotBuild fails at f7fd76857: dangling,
POSITION-less, skinned and primitive-less mesh nodes are all composed
and included (Excluded is empty).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>