Reload keeps the hardpoint an ambiguous origin was seated in #24
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Delete branch "eureka/aetheria-release-hardpoint-origin-1"
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cut-hardpoint-origin-1(spec r1), follow-upambiguous-hardpoint-origin.Entity.HardpointAttries the hardpoint whose rotation matches the item's savedRotationfirst, then falls back to the first accepting one. No save-format field, no hull-validation rule. Three tests inHardpointOriginTests; the reload test fails at base.Soul
cut-hardpoint-origin-1.s1: holds, two Lows. Whole suite 3049/3049 ateea98d441. No Unity involved.🤖 Generated with Claude Code