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13 changed files with 139 additions and 607 deletions
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@ -9,7 +9,7 @@
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<ItemGroup>
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<ProjectReference Include="..\Aetheria.State\Aetheria.State.csproj" />
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<ProjectReference Include="..\..\CultLib\src\GameCult.Geometry\GameCult.Geometry.csproj" />
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<ProjectReference Include="..\..\CultMath\src\CultMath\CultMath.csproj" />
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<Compile Include="..\Assets\Scripts\ServerShared\YmirPhysicsContracts.cs" Link="YmirPhysicsContracts.cs" />
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</ItemGroup>
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</Project>
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@ -2,11 +2,18 @@ using System.Diagnostics;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Aetheria.State;
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using GameCult.Geometry;
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using CultMath;
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using GameCult.Aetheria.State.Verse;
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using MessagePack;
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using MessagePack.Formatters;
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using MessagePack.Resolvers;
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MessagePackSerializer.DefaultOptions = MessagePackSerializerOptions.Standard.WithResolver(
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CompositeResolver.Create(
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new IMessagePackFormatter[] { new CultMathFloat2Formatter(), new CultMathFloat3Formatter() },
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new IFormatterResolver[] { StandardResolver.Instance }));
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var options = FreezeOptions.Parse(args);
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VerifyCultMathVectorSerializationCompatibility();
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Directory.CreateDirectory(options.OutputDirectory);
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Directory.CreateDirectory(Path.GetDirectoryName(options.StatePath) ?? ".");
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@ -841,14 +848,27 @@ static YmirFixtureSphereCastHit[] ToFixtureSphereCastHits(IReadOnlyList<YmirSphe
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.ToArray();
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}
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static CultVec2 ToFixtureVec2(YmirVec2 value)
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static float2 ToFixtureVec2(YmirVec2 value)
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{
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return new CultVec2(value.x, value.y);
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return new float2(value.x, value.y);
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}
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static CultVec3 ToFixtureVec3(YmirVec3 value)
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static float3 ToFixtureVec3(YmirVec3 value)
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{
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return new CultVec3(value.x, value.y, value.z);
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return new float3(value.x, value.y, value.z);
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}
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static void VerifyCultMathVectorSerializationCompatibility()
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{
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var old2 = MessagePackSerializer.Serialize(new LegacyFixtureVec2(1.25f, -2.5f));
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var current2 = MessagePackSerializer.Serialize(new float2(1.25f, -2.5f));
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if (!old2.AsSpan().SequenceEqual(current2))
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throw new InvalidOperationException("CultMath.float2 changed the frozen MessagePack vector layout.");
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var old3 = MessagePackSerializer.Serialize(new LegacyFixtureVec3(1.25f, -2.5f, 4.75f));
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var current3 = MessagePackSerializer.Serialize(new float3(1.25f, -2.5f, 4.75f));
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if (!old3.AsSpan().SequenceEqual(current3))
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throw new InvalidOperationException("CultMath.float3 changed the frozen MessagePack vector layout.");
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}
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static YmirWorld YmirWorldOf(params YmirPhysicsBody[] bodies)
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@ -1143,6 +1163,52 @@ internal sealed class FreezeArtifact
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public string MessagePack { get; set; } = "";
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}
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[MessagePackObject]
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internal readonly record struct LegacyFixtureVec2(
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[property: Key(0)] float x,
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[property: Key(1)] float y);
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[MessagePackObject]
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internal readonly record struct LegacyFixtureVec3(
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[property: Key(0)] float x,
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[property: Key(1)] float y,
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[property: Key(2)] float z);
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internal sealed class CultMathFloat2Formatter : IMessagePackFormatter<float2>
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{
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public void Serialize(ref MessagePackWriter writer, float2 value, MessagePackSerializerOptions options)
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{
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writer.WriteArrayHeader(2);
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writer.Write(value.x);
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writer.Write(value.y);
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}
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public float2 Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
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{
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var count = reader.ReadArrayHeader();
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if (count != 2) throw new MessagePackSerializationException($"Expected float2 array length 2, got {count}.");
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return new float2(reader.ReadSingle(), reader.ReadSingle());
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}
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}
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internal sealed class CultMathFloat3Formatter : IMessagePackFormatter<float3>
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{
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public void Serialize(ref MessagePackWriter writer, float3 value, MessagePackSerializerOptions options)
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{
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writer.WriteArrayHeader(3);
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writer.Write(value.x);
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writer.Write(value.y);
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writer.Write(value.z);
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}
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public float3 Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
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{
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var count = reader.ReadArrayHeader();
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if (count != 3) throw new MessagePackSerializationException($"Expected float3 array length 3, got {count}.");
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return new float3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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}
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}
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[MessagePackObject]
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internal sealed class YmirQueryFixtureSet
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{
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@ -1167,12 +1233,12 @@ internal sealed class YmirQueryFixturePayload
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[Key(0)] public float? DeltaTime { get; set; }
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[Key(1)] public float? Radius { get; set; }
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[Key(2)] public float? Distance { get; set; }
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[Key(3)] public CultVec2? Center2 { get; set; }
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[Key(4)] public CultVec3? Center3 { get; set; }
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[Key(5)] public CultVec2? Origin2 { get; set; }
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[Key(6)] public CultVec3? Origin3 { get; set; }
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[Key(7)] public CultVec2? Direction2 { get; set; }
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[Key(8)] public CultVec3? Direction3 { get; set; }
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[Key(3)] public float2? Center2 { get; set; }
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[Key(4)] public float3? Center3 { get; set; }
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[Key(5)] public float2? Origin2 { get; set; }
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[Key(6)] public float3? Origin3 { get; set; }
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[Key(7)] public float2? Direction2 { get; set; }
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[Key(8)] public float3? Direction3 { get; set; }
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[Key(9)] public YmirFixtureWorld? World { get; set; }
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[Key(10)] public YmirFixtureSphereBody[] SphereBodies { get; set; } = Array.Empty<YmirFixtureSphereBody>();
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[Key(11)] public YmirFixtureCircleOverlapHit[] CircleOverlapHits { get; set; } = Array.Empty<YmirFixtureCircleOverlapHit>();
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@ -1194,9 +1260,9 @@ internal sealed class YmirFixtureWorld
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internal sealed class YmirFixtureBody
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{
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[Key(0)] public string Id { get; set; } = "";
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[Key(1)] public CultVec2 Position { get; set; }
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[Key(2)] public CultVec2 Velocity { get; set; }
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[Key(3)] public CultVec2 Direction { get; set; }
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[Key(1)] public float2 Position { get; set; }
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[Key(2)] public float2 Velocity { get; set; }
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[Key(3)] public float2 Direction { get; set; }
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[Key(4)] public float AngularVelocity { get; set; }
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[Key(5)] public float Torque { get; set; }
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[Key(6)] public float MomentOfInertia { get; set; }
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@ -1210,7 +1276,7 @@ internal sealed class YmirFixtureBody
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internal sealed class YmirFixtureSphereBody
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{
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[Key(0)] public string Id { get; set; } = "";
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[Key(1)] public CultVec3 Position { get; set; }
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[Key(1)] public float3 Position { get; set; }
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[Key(2)] public float Radius { get; set; }
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}
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@ -1218,7 +1284,7 @@ internal sealed class YmirFixtureSphereBody
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internal sealed class YmirFixtureField
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{
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[Key(0)] public string Id { get; set; } = "";
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[Key(1)] public CultVec2 Position { get; set; }
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[Key(1)] public float2 Position { get; set; }
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[Key(2)] public float Strength { get; set; }
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[Key(3)] public float Radius { get; set; }
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}
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@ -1228,8 +1294,8 @@ internal sealed class YmirFixtureContact
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{
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[Key(0)] public string BodyA { get; set; } = "";
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[Key(1)] public string BodyB { get; set; } = "";
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[Key(2)] public CultVec2 Point { get; set; }
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[Key(3)] public CultVec2 Normal { get; set; }
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[Key(2)] public float2 Point { get; set; }
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[Key(3)] public float2 Normal { get; set; }
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[Key(4)] public float Penetration { get; set; }
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[Key(5)] public float RelativeSpeed { get; set; }
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}
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@ -1238,8 +1304,8 @@ internal sealed class YmirFixtureContact
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internal sealed class YmirFixtureCircleOverlapHit
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{
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[Key(0)] public string BodyId { get; set; } = "";
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[Key(1)] public CultVec2 Point { get; set; }
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[Key(2)] public CultVec2 Normal { get; set; }
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[Key(1)] public float2 Point { get; set; }
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[Key(2)] public float2 Normal { get; set; }
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[Key(3)] public float Penetration { get; set; }
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[Key(4)] public float Distance { get; set; }
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}
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@ -1248,8 +1314,8 @@ internal sealed class YmirFixtureCircleOverlapHit
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internal sealed class YmirFixtureSphereOverlapHit
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{
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[Key(0)] public string BodyId { get; set; } = "";
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[Key(1)] public CultVec3 Point { get; set; }
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[Key(2)] public CultVec3 Normal { get; set; }
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[Key(1)] public float3 Point { get; set; }
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[Key(2)] public float3 Normal { get; set; }
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[Key(3)] public float Penetration { get; set; }
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[Key(4)] public float Distance { get; set; }
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}
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@ -1258,8 +1324,8 @@ internal sealed class YmirFixtureSphereOverlapHit
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internal sealed class YmirFixtureCircleCastHit
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{
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[Key(0)] public string BodyId { get; set; } = "";
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[Key(1)] public CultVec2 Point { get; set; }
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[Key(2)] public CultVec2 Normal { get; set; }
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[Key(1)] public float2 Point { get; set; }
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[Key(2)] public float2 Normal { get; set; }
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[Key(3)] public float Distance { get; set; }
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}
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@ -1267,8 +1333,8 @@ internal sealed class YmirFixtureCircleCastHit
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internal sealed class YmirFixtureSphereCastHit
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{
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[Key(0)] public string BodyId { get; set; } = "";
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[Key(1)] public CultVec3 Point { get; set; }
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[Key(2)] public CultVec3 Normal { get; set; }
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[Key(1)] public float3 Point { get; set; }
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[Key(2)] public float3 Normal { get; set; }
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[Key(3)] public float Distance { get; set; }
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}
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@ -19,6 +19,7 @@
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Mesh\GameCult.Mesh.csproj" />
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Networking\GameCult.Networking.csproj" />
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<ProjectReference Include="..\..\CultMath\src\CultMath\CultMath.csproj" />
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<ProjectReference Include="$(CultLibRoot)\src\GameCult.Geometry\GameCult.Geometry.csproj" />
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<ProjectReference Include="$(EveUnityRoot)\packages\org.gamecult.eve.surface\GameCult.Eve.Surface.csproj"
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AdditionalProperties="CultLibRoot=$(CultLibRoot)" />
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<ProjectReference Include="..\..\EvePlugins\plugins\eve-plugin-fields\GameCult.Eve.PluginFields.csproj"
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@ -73,7 +73,7 @@ First implementation footholds now exist in CultLib:
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- `E:/Projects/CultLib/src/GameCult.Mesh/CultMeshPrimitives.cs` defines typed operation handles, query surfaces, state pointers, route hints, authority claims, and native slice descriptors.
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- `E:/Projects/CultLib/src/GameCult.Mesh/CultMeshPrimitives.cs` also exposes fluent operation/query context builders, with `CultMesh.OperationContextFor(...)` and `CultMesh.QueryContextFor(...)` entrypoints. Application code should read like a typed Verse call, not like manual transport setup.
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- `E:/Projects/CultLib/src/GameCult.Geometry/CultGeometryPrimitives.cs` defines shared `CultVec2`, `CultVec3`, `CultRect`, `CultCircle`, and `CultSphere` values for query and physics contracts.
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- `E:/Projects/CultMath/src/CultMath/float2.cs` and `float3.cs` define the shared HLSL-shaped vector primitives. `E:/Projects/CultLib/src/GameCult.Geometry/CultGeometryPrimitives.cs` builds `CultRect`, `CultCircle`, and `CultSphere` spatial values from those vectors.
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- `E:/Projects/CultLib/packages/cultmesh-ts/src/index.ts` now exposes TS `CultMeshVec2`, `CultMeshRect`, `CultMeshViewportRequest`, `CultMeshQuerySurface`, `CultMeshQueryContext`, `CultMeshOperationHandle`, `CultMeshOperationContext`, `CultMeshOperationPayload`, `CultMeshDocumentHandle`, `CultMeshDocumentCatalog`, `CultMeshCollectionHandle`, `CultMeshStatePointer`, `CultMeshStateBindingDescriptor`, `CultMeshOperationBindingDescriptor`, `CultMeshOperationInvocationDescriptor`, native slice descriptors, authority claims, route hints, fluent context builders, and handle helpers like `CultMesh.rectFromBounds(...)`, `CultMesh.viewportRequest(...)`, `CultMesh.query(...)`, `CultMesh.querySource(...)`, `CultMesh.operation(...)`, `CultMesh.document(...)`, `CultMesh.documents(...)`, `CultMesh.collection(...)`, `CultMesh.operationPayload(...)`, `CultMesh.statePointer(...)`, `CultMesh.stateBinding(...)`, `CultMesh.operationBinding(...)`, `CultMesh.operationInvocation(...)`, `CultMesh.nativeSliceView(...)`, `CultMesh.operationContextFor(...)`, and `CultMesh.queryContextFor(...)`.
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- `Packages/org.gamecult.aetheria.state/Runtime/AetheriaRuntimePlayerSettingsSurfaceBuilder.cs` builds Aetheria runtime surface source data, then lowers it to the canonical `GameCult.Eve.Surface.EveSurfaceDocument` published through CultMesh. CultMesh owns state and operation binding descriptors; Eve owns the surface document and CultUI composition model. Mesh no longer defines a parallel Eve surface DTO.
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- `E:/Projects/Eve/packages/org.gamecult.eve.surface/Runtime/EveSurfaceDocument.cs` also exposes component `EmbeddedDocuments` as first-class CultUI slots. Aetheria runtime surfaces mirror that shape with `AetheriaRuntimeEmbeddedDocumentSlot`, so daemon-owned UI can compose nested synced surfaces such as inventory dropdowns without a Unity-only model, facade, or projector.
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@ -81,7 +81,7 @@ First implementation footholds now exist in CultLib:
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- `Packages/org.gamecult.aetheria.state/Runtime/AetheriaRuntimeDaemonOperationsClient.cs` is now a typed operation handle surface that returns `CultMeshOperationReceipt` from semantic verbs such as `SetMoveVector`, `SetTarget`, `DockNearest`, and inventory transfers. The lower-level daemon command envelope remains an internal transport wrapper, but public client code should receive shared CultMesh receipts, not Aetheria-specific command envelopes.
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- `Packages/org.gamecult.aetheria.state/Runtime/AetheriaUi.cs` applies the same rule to Eve/CultUI commands. Unity UI and Eve presenter code should call `AetheriaClient.Ui` and receive `CultMeshOperationReceipt`; `AetheriaRuntimeEveCommandEnvelope` remains a bridge/document persistence detail for the Verse command boundary, not the shape application code leans on.
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- `AetheriaRuntimeEveCommands` is internal now. It may help smoke tests and internal bridge code manufacture persisted command documents, but it is not the public renderer/client API. Public callers use `AetheriaClient.Ui`, and the shared receipt is the public outcome type.
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- `Packages/org.gamecult.aetheria.state/Runtime/AetheriaRuntimeDaemonRenderQueries.cs` now exposes daemon render gravity/body query overloads around `CultMath.rect` in Aetheria XY space. `AetheriaRuntimeXzRect` remains only as a Unity legacy adapter.
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- `Packages/org.gamecult.aetheria.state/Runtime/AetheriaRuntimeDaemonRenderQueries.cs` exposes daemon render gravity/body query overloads around `GameCult.Geometry.CultRect` in Aetheria XY space. `AetheriaRuntimeXzRect` remains the Unity-facing compatibility adapter.
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- `E:/Projects/CultLib/src/GameCult.Caching.MessagePack/DirectoryMessagePackBackingStore.cs` now recovers readable schema-stamped cold records when the hot directory manifest is missing the record's catalog entry. Aetheria hit this with persisted Verse authority policy state; the fix belongs in CultCache because durable Verse state should feel managed and resilient across runtime/schema refreshes, not like hand-maintained manifest bookkeeping.
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- `E:/Projects/CultLib/packages/cultcache-ts/src/single-file-messagepack-backing-store.ts` and `E:/Projects/CultLib/packages/cultcache-rs/src/lib.rs` now mirror the same schema-stamped recovery for single-file MessagePack snapshots. Their cache registries resolve recovered schema names and normalize envelopes back to registered public document types, so browser/Electron/Rust clients can share durable Verse state without depending on a stale hot catalog.
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- `E:/Projects/CultLib/packages/cultcache-py/src/cultcache_py/stores.py`, `E:/Projects/CultLib/packages/cultcache-py/src/cultnet_py/replication.py`, and `E:/Projects/CultLib/packages/cultcache-ts/src/cult-cache-inspector.ts` now carry the same primitive into Python stores, raw CultNet replication helpers, and tooling inspection. A stale schema id should be a recoverable runtime detail when the cold payload is schema-stamped, not a client-visible failure mode.
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@ -283,7 +283,7 @@ const rect = CultMesh.rect(CultMesh.vec2(x0, y0), CultMesh.vec2(x1, y1));
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await zone.gravity().influences().intersecting(rect);
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```
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CultMath/CultMesh should provide deterministic cross-runtime primitives for vectors, rects, circles, spheres, transforms, scalar tolerances, and spatial query inputs. In CultLib C# this starts as `CultVec2`, `CultVec3`, `CultRect`, `CultCircle`, and `CultSphere` under `GameCult.Geometry`; in TS this starts as `CultMeshVec2`, `CultMeshRect`, and `CultMeshViewportRequest` in `cultmesh-ts`. SoA does not require splitting a vector into unrelated conceptual values; the layout can still be cache-efficient while the API treats position, velocity, and acceleration as meaningful vector values.
|
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CultMath and GameCult.Geometry provide deterministic cross-runtime primitives for vectors, rects, circles, spheres, transforms, scalar tolerances, and spatial query inputs. In C#, `CultMath.float2` and `CultMath.float3` own vector semantics while `GameCult.Geometry.CultRect`, `CultCircle`, and `CultSphere` own spatial geometry; in TS this starts as `CultMeshVec2`, `CultMeshRect`, and `CultMeshViewportRequest` in `cultmesh-ts`. SoA does not require splitting a vector into unrelated conceptual values; the layout can still be cache-efficient while the API treats position, velocity, and acceleration as meaningful vector values.
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||||
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### Locality-Aware Routing
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||||
|
||||
|
|
|
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|
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@ -32,7 +32,7 @@ The C# daemon and clients are measured when these fixtures can be generated from
|
|||
| `selected-object` | Entity selection, status, target, faction, inventory identity. | Rust selected-object query supports current UI expectations through cleaner typed state. |
|
||||
| `inventory` | Equipment and cargo rows, source identity, item stats, quantity, quality, durability. | Rust inventory projection can drive Unity and RTS panels. |
|
||||
| `soa-view` | Current-zone render columns, column kinds, vector columns, dirty ranges, native view descriptor. | Rust view publication can feed Unity and native clients. |
|
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| `ymir-queries` | Step integration, radial field acceleration, contact separation, overlap circle, cast circle, overlap sphere, cast sphere, and invalid-input cases. Initial exporter emits typed request/result probes with explicit vector, world, body, field, hit, and contact records in JSON plus MessagePack. Vector fields now use shared CultLib `GameCult.Geometry` primitives (`CultVec2`/`CultVec3`) instead of fixture-local DTOs. | Rust Ymir preserves useful physical semantics while replacing C# endpoint shape with Rust/CultMath primitives. |
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||||
| `ymir-queries` | Step integration, radial field acceleration, contact separation, overlap circle, cast circle, overlap sphere, cast sphere, and invalid-input cases. The exporter emits typed request/result probes with explicit vector, world, body, field, hit, and contact records in JSON plus MessagePack. Vector fields use `CultMath.float2` and `CultMath.float3`; a fail-fast legacy witness proves their MessagePack arrays remain byte-identical to the former fixture vectors. | Rust Ymir preserves useful physical semantics while replacing C# endpoint shape with Rust/CultMath primitives. |
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## Rust Rebuild Acceptance Gates
|
||||
|
||||
|
|
|
|||
|
|
@ -8,10 +8,15 @@
|
|||
"com.unity.modules.physics": "1.0.0",
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||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.render-pipelines.universal": "17.4.0",
|
||||
"org.gamecult.cultlib": "https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.43",
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||||
"org.gamecult.cultmath": "https://github.com/GameCult/CultMath.git?path=/unity/org.gamecult.cultmath#cultmath-unity-v0.1.0",
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||||
"org.gamecult.cultlib": "https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.44",
|
||||
"org.gamecult.geometry": "https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.geometry#gamecult-geometry-unity-v0.1.0",
|
||||
"org.gamecult.eve.plugin-fields": "https://github.com/GameCult/EvePlugins.git?path=/plugins/eve-plugin-fields/unity/org.gamecult.eve.plugin-fields#eve-plugin-fields-unity-v0.2.3",
|
||||
"org.gamecult.eve.surface": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.surface#eveunity-surface-v0.2.4",
|
||||
"org.gamecult.eve.unity-scene": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-scene#eveunity-scene-v0.3.103",
|
||||
"org.gamecult.eve.unity-scene": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-scene#eveunity-scene-v0.3.104",
|
||||
"org.gamecult.eve.unity-uitoolkit": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-uitoolkit#eveunity-uitoolkit-v0.1.2"
|
||||
}
|
||||
},
|
||||
"testables": [
|
||||
"org.gamecult.geometry"
|
||||
]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,8 +21,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ink", "Ink.csproj", "{6bae5
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameCult.Brokkr.Editor", "GameCult.Brokkr.Editor.csproj", "{f041e9dc-dc28-1d6c-75a3-824162b4a1ae}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CultMath", "CultMath.csproj", "{6f7a47c4-21dc-64ef-0969-96b956a000f4}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameCult.Brokkr", "GameCult.Brokkr.csproj", "{fc28bcbe-9ef4-444f-c1c9-dde8a3a864ad}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests", "Tests.csproj", "{28568750-512b-4d45-69bf-887882a23da7}"
|
||||
|
|
@ -58,8 +56,6 @@ Global
|
|||
{6bae5155-742f-1170-f8b5-ff696c59aad8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{f041e9dc-dc28-1d6c-75a3-824162b4a1ae}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{f041e9dc-dc28-1d6c-75a3-824162b4a1ae}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6f7a47c4-21dc-64ef-0969-96b956a000f4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6f7a47c4-21dc-64ef-0969-96b956a000f4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{fc28bcbe-9ef4-444f-c1c9-dde8a3a864ad}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{fc28bcbe-9ef4-444f-c1c9-dde8a3a864ad}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{28568750-512b-4d45-69bf-887882a23da7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ public sealed class CultMathPrimitiveTests
|
|||
}
|
||||
|
||||
[Test]
|
||||
public void ItemRotationDirectionsAreCultVectors()
|
||||
public void ItemRotationDirectionsAreCultMathVectors()
|
||||
{
|
||||
Assert.AreEqual(float2(0, 1), ItemRotation.None.Direction());
|
||||
Assert.AreEqual(float2(1, 0), ItemRotation.Clockwise.Direction());
|
||||
|
|
@ -51,7 +51,7 @@ public sealed class CultMathPrimitiveTests
|
|||
}
|
||||
|
||||
[Test]
|
||||
public void ColorMathUsesCultVectorsAndSharedUnityBridge()
|
||||
public void ColorMathUsesCultMathVectorsAndSharedUnityBridge()
|
||||
{
|
||||
var rgb = ColorMath.HsvToRgb(float3(0, 1, 1));
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using CultMath;
|
|||
using GameCult.Aetheria.EveRuntime;
|
||||
using GameCult.Aetheria.State.Verse;
|
||||
using GameCult.Eve.UnityScene;
|
||||
using GameCult.Geometry;
|
||||
using GameCult.Mesh;
|
||||
using NUnit.Framework;
|
||||
using System;
|
||||
|
|
@ -1409,7 +1410,7 @@ public class DaemonRuntimeDocumentTests
|
|||
var brushes = new List<AetheriaRuntimeGravityInfluenceBrush>();
|
||||
var count = AetheriaRuntimeDaemonRenderQueries.QueryGravityInfluences(
|
||||
zone,
|
||||
new rect(-10, -10, 10, 10),
|
||||
new CultRect(-10, -10, 10, 10),
|
||||
brushes);
|
||||
|
||||
Assert.AreEqual(1, count);
|
||||
|
|
@ -1793,7 +1794,7 @@ public class DaemonRuntimeDocumentTests
|
|||
|
||||
count = AetheriaRuntimeDaemonRenderQueries.QueryBodyViews(
|
||||
zone,
|
||||
new rect(0, -20, 30, 10),
|
||||
new CultRect(0, -20, 30, 10),
|
||||
views);
|
||||
|
||||
Assert.AreEqual(1, count);
|
||||
|
|
@ -2156,7 +2157,7 @@ public class DaemonRuntimeDocumentTests
|
|||
zone,
|
||||
new[] { 1, 2 },
|
||||
0.5,
|
||||
new rect(-10, -10, 40, 20),
|
||||
new CultRect(-10, -10, 40, 20),
|
||||
visible);
|
||||
|
||||
Assert.AreEqual(5, count);
|
||||
|
|
@ -2166,7 +2167,7 @@ public class DaemonRuntimeDocumentTests
|
|||
zone,
|
||||
new[] { 1, 2 },
|
||||
0.5,
|
||||
new rect(-10, -10, 40, 20));
|
||||
new CultRect(-10, -10, 40, 20));
|
||||
|
||||
Assert.AreEqual(5, objects.Length);
|
||||
Assert.AreEqual(1, objects[0].EntityIndex);
|
||||
|
|
|
|||
535
CultMath.csproj
535
CultMath.csproj
|
|
@ -1,535 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||
<ResolveNuGetPackages>false</ResolveNuGetPackages>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace>CultMath</RootNamespace>
|
||||
<ProjectGuid>{6f7a47c4-21dc-64ef-0969-96b956a000f4}</ProjectGuid>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>CultMath</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\CultMath\</OutputPath>
|
||||
<DefineConstants>UNITY_6000_4_2;UNITY_6000_4;UNITY_6000;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_2023_1_OR_NEWER;UNITY_2023_2_OR_NEWER;UNITY_2023_3_OR_NEWER;UNITY_6000_0_OR_NEWER;UNITY_6000_1_OR_NEWER;UNITY_6000_2_OR_NEWER;UNITY_6000_3_OR_NEWER;UNITY_6000_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_AUDIO_SCRIPTABLE_PIPELINE;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_UNITY_CONSENT;ENABLE_UNITY_CLOUD_IDENTIFIERS;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_MARSHALLING_TESTS;ENABLE_VIDEO;ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_ACCESSIBILITY_SCREEN_READER;TEXTCORE_1_0_OR_NEWER;EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_AMD;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_USES_EXPLICIT_MEMORY_MANAGER_INITIALIZER;PLATFORM_SUPPORTS_WAIT_FOR_PRESENTATION;PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;ENABLE_PROFILER_ASSISTANT_INTEGRATION;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER;TEXTCORE_FONT_ENGINE_1_6_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2;TEST_MSAGL;REPORTING;PERSISTENCE;SUBSTANCE_PLUGIN_ENABLED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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||||
<NoWarn>0169,0649</NoWarn>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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<ItemGroup>
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="E:\Projects\CultMath\src\CultMath\Color32.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\BatchMath.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\Random.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\CultMathTone.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\Voronoi.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\bool2.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\int2.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\double3.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\float4.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\math.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\float2.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\float3.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\IsExternalInit.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\double2.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\rect.cs" />
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||||
<Compile Include="E:\Projects\CultMath\src\CultMath\quaternion.cs" />
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||||
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|
||||
<Reference Include="Unity.Cecil.Awesome">
|
||||
<HintPath>E:\Projects\Aetheria\Library\PackageCache\com.unity.entities@637eb689ab47\Unity.Entities.CodeGen\Unity.Cecil.Awesome.dll</HintPath>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<HintPath>E:\Projects\Brokkr\surfaces\unity\Packages\com.gamecult.brokkr\Plugins\CultMesh\Microsoft.Bcl.TimeProvider.dll</HintPath>
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||||
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||||
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|
||||
<HintPath>E:\Projects\Brokkr\surfaces\unity\Packages\com.gamecult.brokkr\Plugins\CultMesh\R3.dll</HintPath>
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
</Reference>
|
||||
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|
||||
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||||
</Reference>
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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</Reference>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</Reference>
|
||||
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|
||||
<HintPath>E:\Projects\Brokkr\surfaces\unity\Packages\com.gamecult.brokkr\Plugins\CultMesh\System.Text.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Isopoh.Cryptography.Blake2b">
|
||||
<HintPath>E:\Projects\Brokkr\surfaces\unity\Packages\com.gamecult.brokkr\Plugins\CultMesh\Isopoh.Cryptography.Blake2b.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="GameCult.Caching.MessagePack">
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<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
|
|
@ -575,10 +575,6 @@
|
|||
<Project>{037dacf0-10f4-20ed-7963-3a1e1ac15b64}</Project>
|
||||
<Name>GameCult.Eve.Surface</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="CultMath.csproj">
|
||||
<Project>{6f7a47c4-21dc-64ef-0969-96b956a000f4}</Project>
|
||||
<Name>CultMath</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using CultMath;
|
||||
using GameCult.Geometry;
|
||||
using MessagePack;
|
||||
|
||||
#nullable enable
|
||||
|
|
@ -33,9 +34,9 @@ namespace GameCult.Aetheria.State.Verse
|
|||
public double MaxX { get; }
|
||||
public double MaxZ { get; }
|
||||
|
||||
public rect ToAetheriaXyRect()
|
||||
public CultRect ToAetheriaXyRect()
|
||||
{
|
||||
return new rect(
|
||||
return new CultRect(
|
||||
(float)MinX,
|
||||
(float)MinZ,
|
||||
(float)MaxX,
|
||||
|
|
@ -790,7 +791,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
|
||||
public static AetheriaRuntimeGravityInfluenceBrush[] QueryGravityInfluences(
|
||||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
rect viewport)
|
||||
CultRect viewport)
|
||||
{
|
||||
var brushes = new List<AetheriaRuntimeGravityInfluenceBrush>();
|
||||
QueryGravityInfluences(zone, viewport, brushes);
|
||||
|
|
@ -807,7 +808,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
|
||||
public static int QueryGravityInfluences(
|
||||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
rect viewport,
|
||||
CultRect viewport,
|
||||
List<AetheriaRuntimeGravityInfluenceBrush> brushes)
|
||||
{
|
||||
if (brushes == null) throw new ArgumentNullException(nameof(brushes));
|
||||
|
|
@ -906,7 +907,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
|
||||
public static AetheriaRuntimeDaemonBodyView[] QueryBodyViews(
|
||||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
rect viewport)
|
||||
CultRect viewport)
|
||||
{
|
||||
var views = new List<AetheriaRuntimeDaemonBodyView>();
|
||||
QueryBodyViews(zone, viewport, views);
|
||||
|
|
@ -930,15 +931,15 @@ namespace GameCult.Aetheria.State.Verse
|
|||
|
||||
public static int QueryBodyViews(
|
||||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
rect viewport,
|
||||
CultRect viewport,
|
||||
List<AetheriaRuntimeDaemonBodyView> views)
|
||||
{
|
||||
return QueryBodyViews(zone, (rect?)viewport, views);
|
||||
return QueryBodyViews(zone, (CultRect?)viewport, views);
|
||||
}
|
||||
|
||||
private static int QueryBodyViews(
|
||||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
rect? viewport,
|
||||
CultRect? viewport,
|
||||
List<AetheriaRuntimeDaemonBodyView> views)
|
||||
{
|
||||
if (views == null) throw new ArgumentNullException(nameof(views));
|
||||
|
|
@ -1196,7 +1197,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
int observerEntityIndex,
|
||||
double minimumInfoGathered,
|
||||
rect viewport)
|
||||
CultRect viewport)
|
||||
{
|
||||
var currentEntityIndex = TryParseEntityIndex(run?.CurrentEntityKey);
|
||||
return QueryPresentationEntityIndices(
|
||||
|
|
@ -1223,7 +1224,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
int observerEntityIndex,
|
||||
double minimumInfoGathered,
|
||||
rect viewport,
|
||||
CultRect viewport,
|
||||
List<int> entityIndices)
|
||||
{
|
||||
var currentEntityIndex = TryParseEntityIndex(run?.CurrentEntityKey);
|
||||
|
|
@ -1251,7 +1252,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
int observerEntityIndex,
|
||||
double minimumInfoGathered,
|
||||
rect viewport)
|
||||
CultRect viewport)
|
||||
{
|
||||
var entityIndices = new List<int>();
|
||||
var currentEntityIndex = TryParseEntityIndex(currentEntityKey);
|
||||
|
|
@ -1270,7 +1271,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
int observerEntityIndex,
|
||||
double minimumInfoGathered,
|
||||
rect viewport)
|
||||
CultRect viewport)
|
||||
{
|
||||
var entityIndices = new List<int>();
|
||||
QueryPresentationEntityIndices(
|
||||
|
|
@ -1299,7 +1300,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
int observerEntityIndex,
|
||||
double minimumInfoGathered,
|
||||
rect viewport,
|
||||
CultRect viewport,
|
||||
List<int> entityIndices)
|
||||
{
|
||||
var currentEntityIndex = TryParseEntityIndex(currentEntityKey);
|
||||
|
|
@ -1317,7 +1318,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
int observerEntityIndex,
|
||||
double minimumInfoGathered,
|
||||
rect viewport,
|
||||
CultRect viewport,
|
||||
List<int> entityIndices)
|
||||
{
|
||||
if (entityIndices == null) throw new ArgumentNullException(nameof(entityIndices));
|
||||
|
|
@ -1368,7 +1369,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
IReadOnlyList<int>? controlledEntityIndices,
|
||||
double minimumInfoGathered,
|
||||
rect viewport)
|
||||
CultRect viewport)
|
||||
{
|
||||
var entityIndices = new List<int>();
|
||||
QueryObjectsViewportEntityIndices(zone, controlledEntityIndices, minimumInfoGathered, viewport, entityIndices);
|
||||
|
|
@ -1379,7 +1380,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
IReadOnlyList<int>? controlledEntityIndices,
|
||||
double minimumInfoGathered,
|
||||
rect viewport,
|
||||
CultRect viewport,
|
||||
List<int> entityIndices)
|
||||
{
|
||||
if (entityIndices == null) throw new ArgumentNullException(nameof(entityIndices));
|
||||
|
|
@ -1454,7 +1455,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
IReadOnlyList<int>? controlledEntityIndices,
|
||||
double minimumInfoGathered,
|
||||
rect viewport)
|
||||
CultRect viewport)
|
||||
{
|
||||
var entities = new List<AetheriaRuntimeDaemonObjectViewportEntity>();
|
||||
QueryObjectsViewport(zone, controlledEntityIndices, minimumInfoGathered, viewport, entities);
|
||||
|
|
@ -1465,7 +1466,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
AetheriaRuntimeZoneSnapshotCommit? zone,
|
||||
IReadOnlyList<int>? controlledEntityIndices,
|
||||
double minimumInfoGathered,
|
||||
rect viewport,
|
||||
CultRect viewport,
|
||||
List<AetheriaRuntimeDaemonObjectViewportEntity> entities)
|
||||
{
|
||||
if (entities == null) throw new ArgumentNullException(nameof(entities));
|
||||
|
|
@ -1761,7 +1762,7 @@ namespace GameCult.Aetheria.State.Verse
|
|||
|
||||
foreach (var brush in QueryGravityInfluences(
|
||||
zone,
|
||||
new rect((float)positionX, (float)positionZ, (float)positionX, (float)positionZ)))
|
||||
new CultRect((float)positionX, (float)positionZ, (float)positionX, (float)positionZ)))
|
||||
{
|
||||
var dx = positionX - brush.CenterX;
|
||||
var dz = positionZ - brush.CenterZ;
|
||||
|
|
@ -1896,13 +1897,13 @@ namespace GameCult.Aetheria.State.Verse
|
|||
return source;
|
||||
}
|
||||
|
||||
private static bool IntersectsCircle(rect viewport, double centerX, double centerY, double radius)
|
||||
private static bool IntersectsCircle(CultRect viewport, double centerX, double centerY, double radius)
|
||||
{
|
||||
if (radius <= 0)
|
||||
return false;
|
||||
|
||||
var nearestX = Clamp(centerX, viewport.min.x, viewport.max.x);
|
||||
var nearestZ = Clamp(centerY, viewport.min.y, viewport.max.y);
|
||||
var nearestX = Clamp(centerX, viewport.Min.x, viewport.Max.x);
|
||||
var nearestZ = Clamp(centerY, viewport.Min.y, viewport.Max.y);
|
||||
var dx = centerX - nearestX;
|
||||
var dz = centerY - nearestZ;
|
||||
return dx * dx + dz * dz <= radius * radius;
|
||||
|
|
@ -1918,12 +1919,12 @@ namespace GameCult.Aetheria.State.Verse
|
|||
return ContainsPoint(rect.ToAetheriaXyRect(), x, z);
|
||||
}
|
||||
|
||||
private static bool ContainsPoint(rect viewport, double x, double y)
|
||||
private static bool ContainsPoint(CultRect viewport, double x, double y)
|
||||
{
|
||||
return viewport.Contains(new float2((float)x, (float)y));
|
||||
}
|
||||
|
||||
private static rect ToRuntimeRect(AetheriaRuntimeXzRect unityViewport)
|
||||
private static CultRect ToRuntimeRect(AetheriaRuntimeXzRect unityViewport)
|
||||
{
|
||||
return unityViewport.ToAetheriaXyRect();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
"GameCult.Eve.Surface",
|
||||
"GameCult.Eve.PluginFields",
|
||||
"GameCult.Mesh",
|
||||
"GameCult.Geometry",
|
||||
"CultMath",
|
||||
"MessagePack"
|
||||
],
|
||||
|
|
|
|||
Loading…
Reference in a new issue