Commit graph Aetheria/Assets/Scripts/ServerShared/Scenarios/Arcs.cs
Author SHA1 Message Date
Meta Vens
284231f4c1 Merge origin/master (2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx
Lands retire-longinusx on master after gear-without-presence. The catalog
is regenerated from master's catalog with retire-longinusx apply (next commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	GameData/Aetheria.cc
2026-10-08 18:59:38 +02:00
Meta Vens
5e0c0d44f8 Scenario fits: the Fire Control Array lies turned on interior cells (1,6)-(1,7)
Tools need interior hull cells (the shrunk shape); (0,4) is an edge cell. The 2x1 array
turned clockwise takes the free interior column beside the cockpit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:14:43 +02:00
Meta Vens
2226190d7a Scenario fits: the Fire Control Array sits on free Longinus cells (0,4)
The first relaying put it at (1,6), where its 2x1 footprint met the cockpit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:59:36 +02:00
Meta Vens
bf17314765 Move every LonginusX consumer to the Longinus: scenarios, tests, tools, the starting hull
Duel, Arcs, Launcher Angles and Starved Reactor fit and place the Longinus
(thrusters, Core Power or MoveOnPro at (2,4), radiators relaid); the modes start
a Longinus (Settings.asset StartingHullName; the Aether multipliers leave it).
The drive's tests, its Steering Axis probe and its Brownout fixtures go with their
subject; ship_cc.py and the live-game checklist drop the drive and the hull.
The drive itself and the catalog records are deleted in the following commits.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:44:48 +02:00
Meta Vens
e103b90aea Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim
Bears is extracted from PFire; ArcPermitsFire passes on a fused gun, a solution, or a free aim in arc.
Solve flies along Solution's direction. ArticulationPoint loses its yaw clamp and follows a per-group
aim point placed from the group's solution. Arcs gets its new brief; Broadside is new.
Unverified: first commit of the cut, not yet built.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:25:53 +02:00
Meta Vens
4d1334e044 Arcs runs at seed 103 again, as the spec sets it: its prelude galaxy generates now that every zone is linked
Reverts 0854d91d.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:59:18 +02:00
Meta Vens
0854d91d77 Arcs runs at seed 107: seed 103's prelude galaxy fails generation (a pre-existing KeyNotFound in Galaxy's home-zone placement)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:45:31 +02:00
Meta Vens
d0782a7d14 Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
A Scenario is an abstract C# class compiled with the game: Generate picks the galaxy through GalaxyStage (Main or
Prelude, at the scenario's seed, the background noise drawn from the same seed), Stage places the run's first
entities through ScenarioStage (Fit, Bare, Generated, Preset, Player, Place, Cargo), which collects named failures
and admits nothing. RunStart generates the galaxy, the arena under Ambient and admits everything through Zone.Admit,
all or nothing. The aetheria.scenario record, ScenarioShip, ScenarioEntity, RunStart.Check and the null-scenario
branch are cut.

New Game opens a submenu: Tutorial Galaxy and Main Galaxy, then (editor and development builds) Djinni Shakedown,
Starved Reactor, Arcs, Duel, Launcher Angles and Long Haul, each with its brief. MainMenu.Launch is the one way into a
new run; ActionGameManager.PendingScenario carries the scenario to StartGame once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:33:55 +02:00