Commit graph Aetheria/Assets/Prefabs/RTS
Author SHA1 Message Date
Reinier Vens
76eca26972 Performance Optimization
Asteroid belts are now processed without GC allocations
Fog Raymarching shader now discards samples far from fog surface
Gravity depth calculation avoids some expensive operations
2020-12-03 17:32:34 +00:00
Reinier Vens
d12d7c5c45 Initial ARPG Port
ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
2020-11-27 22:47:33 +00:00