soul
dd7f40b559
Merge origin/master into economy authoring command
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 07:16:44 +02:00
soul
6befccce74
Economy command: L-productive is one fault per unproductive component; a held-open catalog is a named refusal at the first read too
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 07:15:59 +02:00
soul
352a94fe21
Economy command: faults keyed by rule, record and message; L-productive by cycle members with a rising radius refused; removals listed, counted and applied; pending only for the recipe-less; swap failures named, read-only refused, file mode kept
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:28:20 +02:00
soul
1f7b971966
Fire mode is one property of a weapon's data (Automatic): creation and the semi-auto floor read it, the floor holds guided, mine, launcher and charged kinds and consumables; a step's rounds apply in arrival order, ties by shot id
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:12:55 +02:00
soul
35ef321ff3
A plain InstantWeapon is semi-automatic; AutoWeapon repeats while held; the shortest semi-auto cooldown is a named constant with a catalog check; auto-guns command
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:52 +02:00
soul
46912a20c8
A trigger is the weapon's own state: a tap fires one burst and a held trigger fires its cooldown's rounds at any tick; a step resolves its rounds in fire-time order; the idle-clamp test really idles
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InstantWeapon repeats while its trigger is down (Activate to Deactivate), not when it was pulled this step; AutoWeapon's override of that is gone. FireControl keeps the shot queue in fire-time order (ties by shot id) and Step walks it oldest first.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:43 +02:00
soul
c1f9c05c48
Entity.GetBehavior walks Equipment by index: the per-round targeting-system reads no longer allocate an enumerator
2026-10-23 06:09:35 +02:00
soul
d038ee393a
SimRateTests: the fixture gun's round costs what the fixture reactor can pay at 0.01 s
2026-10-23 06:09:32 +02:00
soul
a1519c9b2b
diag (temporary)
2026-10-23 06:09:31 +02:00
soul
93f69ecb80
Rounds per step: a held weapon asks the bus for its step's whole inflow; mine-laying test cooldown stays inside one activation's two steps
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:29 +02:00
soul
1870e23bfd
Rounds per step: a gun's capacitor holds a step's inflow so every round of the step is paid; the mine-laying test's cooldown no longer pins the one-lay-per-step cap
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:28 +02:00
soul
04128e2f81
InstantWeapon: a pull is held through its step
2026-10-23 06:09:26 +02:00
soul
de9e1ba2f9
Projectile: a round is told of its shot by its manager's one subscription, and first seen where its barrel was when the sim fired it inside the step
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:24 +02:00
soul
95b7aeb7a2
Rounds per step: a held gun fires every round its cooldown allows in a step, each born at its own moment inside it; the shortest-timer pin is gone
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:22 +02:00
soul
3d4508d196
ChargedWeapon: a failed charge's cooldown restarts through InstantWeapon.StartCountdown and carries its overshoot
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:21 +02:00
soul
ed5dd92283
Game tick lowered to 30 Hz (ruling tick-rate-stays-30); digest repin follows
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:19 +02:00
soul
549437536a
Cooldowns shorter than a step end in it; tests that pinned the old tick-quantised cadence and Euler decay follow the exact rules
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:17 +02:00
soul
f0362025d9
Step-exact rules: timers keep their overshoot, passive sensing decays exactly (group B, 60 Hz, digest not repinned)
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:14 +02:00
soul
e2f0fc9dc4
SimClock owns the game tick: TickRate, GameStep, ForGame(); the 60 default and ActionGameManager's literal step are gone
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:09:12 +02:00
soul
3092ce81cd
Economy checks: null outside-market Rows or row and a null Fills entry are L-recipe faults; a missing recipe is marked pending
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 06:02:06 +02:00
soul
b4510d5737
EconomyChecks: the key check reads the record key, not the cache's reference to a sound copy
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 05:27:50 +02:00
soul
dccac5047d
EconomyChecks: a recipe with a null list or entry is an L-recipe fault; every other rule reads it as empty
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 05:25:24 +02:00
soul
a487f6c0a4
Merge eureka/aetheria-living-world-recipe-schema-and-checks: recipe and outside-market records; catalog checks for sources and sinks, productivity, recipes, lore and consumer demand
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 05:21:37 +02:00
soul
5584c0d7c8
Merge eureka/aetheria-release-loadout-commit: AetherDb loadout-commit with --boss-of; Loadouts.Commit accepts package designs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
# Conflicts:
# tools/AetherDb/Program.cs
2026-10-23 04:27:12 +02:00
soul
6b89019c02
Economy checks: an undefined radius refuses; factor refusal says why
2026-10-23 04:24:32 +02:00
soul
c6c8b4465b
Economy checks: pins from mutation testing; drop two redundant guards
2026-10-23 04:14:42 +02:00
soul
3506d48b1f
Spectral radius: converge on the vector, not on two equal maxima
2026-10-23 02:50:57 +02:00
soul
bacb56c613
Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 02:43:35 +02:00
soul
d233194cb2
Merge eureka/aetheria-living-world-station-kind-datum: station kinds are one catalog list; stations and fields are placed by seed; bad station packages are excluded by name
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 02:14:33 +02:00
soul
2fb8e88fcf
ScenarioPicker: find the list's ScrollRect while the panel is still inactive (play mode builds it before showing it); verify builds the real list inactive
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:43:03 +02:00
soul
9961a0df6d
ScenarioPicker.Reveal: content moves against the row (the sign the first fix kept inverted)
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:43:01 +02:00
soul
ca24a32028
ScenarioPicker: Reveal moves the content the right way; Launch is one-shot; the scrollbar takes no focus; the picker holds focus itself so the scene's background-click deselect is back on
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ScenarioPickerVerify builds the real scenario list after a layout pass and arrows to every row, up and down, requiring each wholly visible; Launch by click, second click and Submit runs once.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:42:59 +02:00
soul
169679dbc4
ScenarioPicker: viewport span from the rect's own corners so FitViewport and Reveal see the real mask; Launch chrome stretched to its 220-wide button
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:42:58 +02:00
soul
585942259d
Scenario picker attempt 2: body heading instead of a second giant title, small left group labels, chrome Launch in the accent, tight Seed/Ambient block, capped brief, visible scrollbar track
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:42:57 +02:00
soul
09de7e5eb2
ScenarioPicker: selected row in the menu accent, title is group over name, panes docked 128 apart; verify and capture run green in Unity; metas
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The prefab row tint is nearly invisible on the row's graphic, the long scenario name overflowed a 480-wide title, and the list scrolls to keep the selection in view.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:42:56 +02:00
soul
79a3a62fc1
ScenarioPicker verify and capture: selection and key rules through real UI events, and a 1920x1080 render of the screen
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:42:55 +02:00
soul
3bfac25027
New Game is a two-pane scenario picker: names by group, selected brief/seed/ambient, one Launch, arrows and Enter
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MainMenu.AddScenarios and the per-scenario launching buttons are deleted; the seven Clear+Title pairs collapse into Next. The main menu EventSystem no longer deselects on background click so the arrows keep working.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:42:54 +02:00
soul
80283d18a9
Loadouts.Commit takes bossOf: the Loadout and Faction.BossLoadout land in one batch
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With bossOf set, the same conditional batch Expects the faction unchanged and Upserts it
with BossLoadout = KeyOf(Name), so both land or neither does. The batch lives in an
internal overload over a caller's cache; tests pin that a faction changed on disk after
the read refuses both, and that a missing boss faction writes nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 01:42:50 +02:00
soul
7f1337167d
Loadouts.Commit stops refusing package designs (ruling catalog-is-a-package-stack)
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The catalog is a stack of packages, the shipped content included, so a Loadout may
name any design the stack holds. The mod-design refusal (from 54917bb3 , backed by no
ruling) is deleted, and its test now pins that a package design commits under its key.
The IsModKey comment no longer claims the shipped catalog never references a mod.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 01:42:49 +02:00
soul
d2f4b2c347
A bad package station kind excludes the package; AetherDb opens a catalog with a kindless station hull, names it, and station-kinds hull sets it; the raw opener is gone
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:21:04 +02:00
soul
37a8110907
Station and belt kinds are seeded: the pick hashes the zone seed and the place in generation order, not a minted key
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:21:02 +02:00
soul
0a468f24a8
Station kinds: tests pin the log text, a null faction, and one-hop stand-ins; kind strings default to null
2026-10-23 01:16:21 +02:00
soul
fba7bd1b47
Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 01:16:17 +02:00
soul
7886f0a231
ShipAuthoringStore.Load names the file when its store format is newer than this runtime reads
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 23:35:14 +02:00
soul
f448957f3a
Brush: name AnimatedSimplexBrush and RadialWaveBrush as arms; pull-failure test asserts the record key
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 23:35:09 +02:00
soul
fb8f2ea2fb
ShipAuthoring: Load follows the pull's InvalidDataException, RefuseLegacyEmbeddedHull the nil-stamp NotSupportedException
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 23:35:05 +02:00
soul
bd0293d683
BehaviorData: LockWeaponData is arm 52; union-closure and null-gear tests
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 23:35:04 +02:00
soul
8b0b50382a
WeaponData: drop the dead [Union] list; BehaviorData's union owns behavior arms
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 23:35:01 +02:00
soul
9958fe55ab
Cargo purchase: a bay stack is one lot, so the lot loop is deleted; stock above MaxStack from outside a bay is refused up front
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 22:50:24 +02:00
soul
b027b36ab4
Cargo restore: a saved stack above MaxStack splits into MaxStack stacks, the same bay first, then the others; only what fits nowhere is dropped, logged
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 22:50:23 +02:00