Commit graph Aetheria/Assets/Scripts/ServerShared/RunStart.cs
Author SHA1 Message Date
Meta Vens
84337de569 ZoneGenerator.Place owns every generated distance, fold and belt width
PlanetSafetyRadius, ChildDistanceMinimum/Maximum, ExpandSolar's distance series
and the window filters are deleted. Place (ported from replace.py, root window
from rootReach per root-window-floor) lays children inside-out, folds the
lightest family while the outermost overflows, stretches to the window, merges
rings that cannot keep their heavy member outside its Roche margin and sets
belt half widths. Stations pick well-bearing, sibling-clear off-ring bodies;
the tutorial entrance falls back to an orbit round a root node; turrets stop a
side when within the base body's extent. GenerateZone/GenerateArena take
PlanetSettings. Not yet built.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 04:55:57 +02:00
Meta Vens
9651f62ad4 The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
RunSave.Capture takes the credits; a scenario may set the starting amount, defaulting to the gameplay settings'.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 19:30:32 +02:00
Meta Vens
02e7fd4b7e A fixed seed fixes every fit: RunStart seeds the run's item draws from the galaxy's seed
ScenarioStage.Generated picked from ItemManager.Random, which is clock-seeded per process and advances in play, so a
relaunch of Djinni Shakedown or Long Haul in one session gave the player a different fit; every branded lot's
workmanship and role fills came from the same clock stream, so arena gear and explicit fits varied in quality too.
Galaxy now keeps the seed it was generated at, and RunStart.GenerateArena and Stage each reseed the item manager's
random from it, one stream per step, so what runs between them cannot shift either.

SeedRules relaunches every fixed-seed scenario around a clock-free Main Galaxy launch and a scrambled item random,
and compares the galaxy (links, factions, homes, exit too), the arena down to each item's maker and workmanship, and
the staged fits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:01:17 +02:00
Meta Vens
d0782a7d14 Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
A Scenario is an abstract C# class compiled with the game: Generate picks the galaxy through GalaxyStage (Main or
Prelude, at the scenario's seed, the background noise drawn from the same seed), Stage places the run's first
entities through ScenarioStage (Fit, Bare, Generated, Preset, Player, Place, Cargo), which collects named failures
and admits nothing. RunStart generates the galaxy, the arena under Ambient and admits everything through Zone.Admit,
all or nothing. The aetheria.scenario record, ScenarioShip, ScenarioEntity, RunStart.Check and the null-scenario
branch are cut.

New Game opens a submenu: Tutorial Galaxy and Main Galaxy, then (editor and development builds) Djinni Shakedown,
Starved Reactor, Arcs, Duel, Launcher Angles and Long Haul, each with its brief. MainMenu.Launch is the one way into a
new run; ActionGameManager.PendingScenario carries the scenario to StartGame once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:33:55 +02:00
Meta Vens
85ebe036e1 Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
RunStart (ServerShared, no Unity type) owns what a new run starts with
(docs/scenarios-cut.md, 2.2):
- GenerateArena: the galaxy's entrance pack, generated under the scenario's
  Ambient rule. ZoneGenerator.GenerateZone gains `ambient`; false keeps
  planets, orbits and stations and generates no ship, turret or wanderer.
- Check: every failure staging a scenario would hit, found with no zone,
  touching no store.
- Stage: all-or-nothing. With no scenario, the generated starting-hull ship
  at the origin, as StartGame built it. With one, the player preset and the
  entities at their authored place and heading with cargo, stance set both
  ways through SetIff, a Minion for each piloted one; all through Zone.Admit.

Scenario (aetheria.scenario v1) joins AetheriaStores.CatalogTypes.
RunStartTests stage into a real prelude arena from the shipped catalog and
authored settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:35:18 +02:00