Commit graph Aetheria/Assets/Scripts/ServerShared/Scenarios/Arcs.cs
Author SHA1 Message Date
Meta Vens
7bbaa26675 ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 22:10:58 +02:00
Meta Vens
f7cf3257d0 Sweep: every old design-name literal in C# becomes its generic name; product texts ship without the authoring notes
Scenarios, tests, AetherDb templates and name-keyed maps now resolve designs by the generic names (231 literals in 30 files);
TargetingCatalog's product texts lose the authoring note, Steadfast carries its r3 text, DragOnBreath plight's old design text.
Not built yet; tests that depend on the generic-designs command and new tests follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:29:10 +02:00
Meta Vens
2a943370ab Smoke Test Hull fixes: the home rule reads sold hulls only; command and flank geometry pinned; turret off the starboard line
LoadoutGenerator.SoldHulls is the one definition of the hulls HasHome considers (a hull some product sells); AvailableProducts and the
tests read it, so the product-less test hull gives no gear a home. TheSoldHardpointGearWithNoHomeToday describes production again.
SmokeHullCommandTests pins each added hardpoint's firing arc, armour and shape; ArcsFlanks asserts the flank hulls abeam from the
player's facing within 5 degrees; Arcs' Turret moves to (600,300). Not yet built or run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:35:25 +02:00
Meta Vens
043a73eb0a Smoke Test Hull: 2x2 side mounts on a two-cell margin; test classes read sold hulls only
The 1x1 Ballistic side mount tripped IsFilledByAgreesWithACellOracle (Shape.FitsWithin never places a
design whose only cell is not its origin, so Takes and the oracle disagree on a 1x1 hardpoint); the
side mounts are 2x2 now, which needs two columns of margin on each side, so every Longinus cell and
hardpoint moves right by two. The two catalog-wide tests that listed every hull now list sold hulls.
This commit does not pass the suite: GameData/Aetheria.cc still holds the previous hull until the
next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:32:50 +02:00
Meta Vens
e8442328df Smoke Test Hull command, Weapon Feel and Arcs on the test hull (catalog not yet applied)
AetherDb smoke-hull [apply] adds a product-less Longinus copy with a 2x2 Energy and a 2x2 Ballistic
hardpoint past the bow and a 1x1 side mount on each flank. Weapon Feel (seed 107) stages it with
ChargeBlast SG, Autocannon and FastBlast+-; Arcs flies it with a mount on each flank and a Port and
Starboard hull. This commit does not build a passing suite: the scenarios name the hull and
GameData/Aetheria.cc does not hold it until the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:04:09 +02:00
Meta Vens
284231f4c1 Merge origin/master (2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx
Lands retire-longinusx on master after gear-without-presence. The catalog
is regenerated from master's catalog with retire-longinusx apply (next commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	GameData/Aetheria.cc
2026-10-08 18:59:38 +02:00
Meta Vens
5e0c0d44f8 Scenario fits: the Fire Control Array lies turned on interior cells (1,6)-(1,7)
Tools need interior hull cells (the shrunk shape); (0,4) is an edge cell. The 2x1 array
turned clockwise takes the free interior column beside the cockpit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:14:43 +02:00
Meta Vens
2226190d7a Scenario fits: the Fire Control Array sits on free Longinus cells (0,4)
The first relaying put it at (1,6), where its 2x1 footprint met the cockpit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:59:36 +02:00
Meta Vens
bf17314765 Move every LonginusX consumer to the Longinus: scenarios, tests, tools, the starting hull
Duel, Arcs, Launcher Angles and Starved Reactor fit and place the Longinus
(thrusters, Core Power or MoveOnPro at (2,4), radiators relaid); the modes start
a Longinus (Settings.asset StartingHullName; the Aether multipliers leave it).
The drive's tests, its Steering Axis probe and its Brownout fixtures go with their
subject; ship_cc.py and the live-game checklist drop the drive and the hull.
The drive itself and the catalog records are deleted in the following commits.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:44:48 +02:00
Meta Vens
e103b90aea Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim
Bears is extracted from PFire; ArcPermitsFire passes on a fused gun, a solution, or a free aim in arc.
Solve flies along Solution's direction. ArticulationPoint loses its yaw clamp and follows a per-group
aim point placed from the group's solution. Arcs gets its new brief; Broadside is new.
Unverified: first commit of the cut, not yet built.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:25:53 +02:00
Meta Vens
4d1334e044 Arcs runs at seed 103 again, as the spec sets it: its prelude galaxy generates now that every zone is linked
Reverts 0854d91d.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:59:18 +02:00
Meta Vens
0854d91d77 Arcs runs at seed 107: seed 103's prelude galaxy fails generation (a pre-existing KeyNotFound in Galaxy's home-zone placement)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:45:31 +02:00
Meta Vens
d0782a7d14 Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
A Scenario is an abstract C# class compiled with the game: Generate picks the galaxy through GalaxyStage (Main or
Prelude, at the scenario's seed, the background noise drawn from the same seed), Stage places the run's first
entities through ScenarioStage (Fit, Bare, Generated, Preset, Player, Place, Cargo), which collects named failures
and admits nothing. RunStart generates the galaxy, the arena under Ambient and admits everything through Zone.Admit,
all or nothing. The aetheria.scenario record, ScenarioShip, ScenarioEntity, RunStart.Check and the null-scenario
branch are cut.

New Game opens a submenu: Tutorial Galaxy and Main Galaxy, then (editor and development builds) Djinni Shakedown,
Starved Reactor, Arcs, Duel, Launcher Angles and Long Haul, each with its brief. MainMenu.Launch is the one way into a
new run; ActionGameManager.PendingScenario carries the scenario to StartGame once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:33:55 +02:00