Meta Vens
4d7bb65868
Integrate CultMesh UI and URP cleanup
2026-06-30 19:14:49 +01:00
Meta Vens
ab6387fe1e
Use managed RTS viewport document handles
2026-06-29 12:54:07 +01:00
Meta Vens
f09c298bcd
Remove Unity runtime state call chains
2026-06-29 12:33:48 +01:00
Meta Vens
77c92643e8
Sample map settings through current typed access
2026-06-29 10:40:37 +01:00
Meta Vens
aa45a6bb07
Add named parameterized document access
2026-06-29 07:51:45 +01:00
Meta Vens
a3d6df3bfd
Add named catalog and settings document access
2026-06-29 07:30:21 +01:00
Meta Vens
d10da01a69
Expose native Unity runtime state access
2026-06-29 06:10:30 +01:00
Meta Vens
296a0b6de8
Add native reactive client state access
2026-06-29 04:18:22 +01:00
Meta Vens
0830588cbb
Flatten Aetheria CultMesh reactive access
2026-06-29 02:42:08 +01:00
Meta Vens
033acd17e6
Use generic parameterized viewport documents
2026-06-29 00:01:21 +01:00
Meta Vens
e9c5281e3f
Use generic reactive fixed documents
2026-06-28 23:50:28 +01:00
Meta Vens
25744df4a1
Use reactive documents for viewport rendering
2026-06-28 23:06:15 +01:00
Meta Vens
b18dcfb982
Use reactive player settings in map renderer
2026-06-28 22:16:52 +01:00
Meta Vens
a96fdc66bc
Centralize viewport render state sessions
2026-06-28 14:08:53 +01:00
Meta Vens
a035a55fc3
Remove Aetheria client state alias
2026-06-28 13:13:07 +01:00
Meta Vens
acbf6a999d
Use reactive viewport documents in map renderer
2026-06-28 09:28:39 +01:00
Meta Vens
1335802aff
Use reactive player settings in map renderer
2026-06-28 09:10:04 +01:00
Meta Vens
e1052eba30
Use named managed map and viewport accessors
2026-06-28 08:13:17 +01:00
Meta Vens
68fc0b0aa1
Use named managed shared state accessors
2026-06-28 08:02:16 +01:00
Meta Vens
82596467ac
Share managed client access in menu surfaces
2026-06-28 02:36:30 +01:00
Meta Vens
943a210bc5
Route Unity settings reads through managed documents
2026-06-28 01:52:11 +01:00
Meta Vens
e0acc8a1b5
Route viewport projections through managed documents
2026-06-28 01:37:43 +01:00
Meta Vens
65133ac8a0
Integrate Aetheria reactive state worktree
2026-06-28 01:18:21 +01:00
Meta Vens
2e96660d48
Build typed Aetheria client surfaces
2026-06-25 18:09:33 +01:00
Meta Vens
43c8c0ed76
Query observed zone snapshots explicitly
2026-06-21 19:40:29 +01:00
Meta Vens
09389d9e68
Query observed run zone explicitly
2026-06-21 19:36:32 +01:00
Meta Vens
0a21e44f54
Project current zone from daemon run
2026-06-21 17:10:27 +01:00
Meta Vens
3f2614cec0
Demote runtime player settings projection
2026-06-13 18:48:53 +01:00
Reinier Vens
b93d2d213b
Graphics Settings + Disabling Minimap Asteroids
...
Created graphics settings data structure
Added nebula quality option to graphics settings
Added option to display asteroids in minimap (expensive)
2022-07-18 08:44:54 +01:00
Reinier Vens
2f98904614
Hostility Fix + Story Work
...
Fixed various bugs caused by triggering wormhole animation multiple times
Sector -> Galaxy
Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes
Worked a bit on story processing
2021-05-14 03:03:28 +01:00
Reinier Vens
122e929214
Various Improvements & Fixes
...
Map icons now have a constant size independent of zoom level
Galaxy Map now displays zone properties when clicking on a zone
Zone generator now uses half of nebula density, means smaller and more varied zones
Stations will refuse docking to entities with insufficient clearance
2021-05-12 00:15:11 +01:00
Reinier Vens
81acaf2a47
In Game Input Screen
...
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00