Use reactive player settings in map renderer

This commit is contained in:
Meta Vens 2026-06-28 09:10:04 +01:00
commit 1335802aff
2 changed files with 53 additions and 6 deletions

View file

@ -7107,6 +7107,32 @@ static void RequireUnitySharedDocumentAccessorErgonomics(string root)
string.Join(", ", missingSchematicDisplaySymbols));
}
var mapRenderer = File.ReadAllText(Path.Combine(
root,
"Assets",
"Scripts",
"UI",
"Menu",
"MapRenderer.cs"));
var requiredMapRendererSharedDocumentSymbols = new[]
{
"CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings",
".Settings",
".ReactivePlayer()",
"_playerSettings?.Dispose()",
"_playerSettings?.Current",
"private void OnDestroy()"
};
var missingMapRendererSharedDocumentSymbols = requiredMapRendererSharedDocumentSymbols
.Where(symbol => !mapRenderer.Contains(symbol, StringComparison.Ordinal))
.ToArray();
if (missingMapRendererSharedDocumentSymbols.Length > 0)
{
throw new InvalidOperationException(
"MapRenderer should bind player settings through the managed reactive Aetheria settings document: " +
string.Join(", ", missingMapRendererSharedDocumentSymbols));
}
var tradeMenu = File.ReadAllText(Path.Combine(
root,
"Assets",
@ -12819,7 +12845,7 @@ static void RequireUnityObserverDoesNotTickLocalSimulation(string root)
!mapRenderer.Contains(".LatestObjects(viewport)", StringComparison.Ordinal) ||
!mapRenderer.Contains(".LatestRenderSplats(viewport)", StringComparison.Ordinal) ||
!mapRenderer.Contains(".Settings", StringComparison.Ordinal) ||
!mapRenderer.Contains(".LatestPlayer()", StringComparison.Ordinal) ||
!mapRenderer.Contains(".ReactivePlayer()", StringComparison.Ordinal) ||
!sectorRenderer.Contains("AetheriaUnityRuntimeClientProvider.ResolveClient(", StringComparison.Ordinal) ||
!sectorRenderer.Contains(".Aetheria()", StringComparison.Ordinal) ||
!sectorRenderer.Contains(".LatestSectorMap()", StringComparison.Ordinal) ||

View file

@ -6,6 +6,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using GameCult.Mesh;
using GameCult.Aetheria.State.Verse;
using TMPro;
using UnityEngine;
@ -43,6 +44,8 @@ public class MapRenderer : MonoBehaviour
private AetheriaRuntimeRenderSplatsViewportDocument _renderSplatsViewport;
private float _nextViewportRefreshTime;
private readonly List<RawImage> _rtsIconPool = new List<RawImage>();
private string _clientStatePath = "";
private CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings;
void Start()
{
@ -311,23 +314,41 @@ public class MapRenderer : MonoBehaviour
{
try
{
return ResolveClient()
_playerSettings ??= ResolveClient()
.Aetheria()
.Settings
.LatestPlayer()
?.ShowAsteroidsInMinimap ?? false;
.ReactivePlayer();
return _playerSettings?.Current?.ShowAsteroidsInMinimap ?? false;
}
catch (Exception ex)
{
Debug.LogWarning($"Failed to read Aetheria map graphics settings from local Verse state: {ex.Message}");
Debug.LogWarning($"Failed to bind Aetheria map graphics settings from local Verse state: {ex.Message}");
return false;
}
}
private AetheriaClient ResolveClient()
{
var stateBoot = AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory);
if (!string.Equals(_clientStatePath, stateBoot.StateFilePath, StringComparison.Ordinal))
{
_clientStatePath = stateBoot.StateFilePath;
ClearClientCaches();
}
return AetheriaUnityRuntimeClientProvider.ResolveClient(
AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory),
stateBoot,
"unity-map-renderer");
}
private void ClearClientCaches()
{
_playerSettings?.Dispose();
_playerSettings = null;
}
private void OnDestroy()
{
ClearClientCaches();
}
}