Use reactive player settings in map renderer
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parent
3b10a20ee0
commit
1335802aff
2 changed files with 53 additions and 6 deletions
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@ -7107,6 +7107,32 @@ static void RequireUnitySharedDocumentAccessorErgonomics(string root)
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string.Join(", ", missingSchematicDisplaySymbols));
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}
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var mapRenderer = File.ReadAllText(Path.Combine(
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root,
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"Assets",
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"Scripts",
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"UI",
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"Menu",
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"MapRenderer.cs"));
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var requiredMapRendererSharedDocumentSymbols = new[]
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{
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"CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings",
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".Settings",
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".ReactivePlayer()",
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"_playerSettings?.Dispose()",
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"_playerSettings?.Current",
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"private void OnDestroy()"
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};
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var missingMapRendererSharedDocumentSymbols = requiredMapRendererSharedDocumentSymbols
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.Where(symbol => !mapRenderer.Contains(symbol, StringComparison.Ordinal))
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.ToArray();
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if (missingMapRendererSharedDocumentSymbols.Length > 0)
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{
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throw new InvalidOperationException(
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"MapRenderer should bind player settings through the managed reactive Aetheria settings document: " +
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string.Join(", ", missingMapRendererSharedDocumentSymbols));
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}
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var tradeMenu = File.ReadAllText(Path.Combine(
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root,
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"Assets",
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@ -12819,7 +12845,7 @@ static void RequireUnityObserverDoesNotTickLocalSimulation(string root)
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!mapRenderer.Contains(".LatestObjects(viewport)", StringComparison.Ordinal) ||
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!mapRenderer.Contains(".LatestRenderSplats(viewport)", StringComparison.Ordinal) ||
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!mapRenderer.Contains(".Settings", StringComparison.Ordinal) ||
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!mapRenderer.Contains(".LatestPlayer()", StringComparison.Ordinal) ||
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!mapRenderer.Contains(".ReactivePlayer()", StringComparison.Ordinal) ||
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!sectorRenderer.Contains("AetheriaUnityRuntimeClientProvider.ResolveClient(", StringComparison.Ordinal) ||
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!sectorRenderer.Contains(".Aetheria()", StringComparison.Ordinal) ||
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!sectorRenderer.Contains(".LatestSectorMap()", StringComparison.Ordinal) ||
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@ -6,6 +6,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using GameCult.Mesh;
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using GameCult.Aetheria.State.Verse;
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using TMPro;
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using UnityEngine;
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@ -43,6 +44,8 @@ public class MapRenderer : MonoBehaviour
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private AetheriaRuntimeRenderSplatsViewportDocument _renderSplatsViewport;
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private float _nextViewportRefreshTime;
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private readonly List<RawImage> _rtsIconPool = new List<RawImage>();
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private string _clientStatePath = "";
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private CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings;
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void Start()
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{
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@ -311,23 +314,41 @@ public class MapRenderer : MonoBehaviour
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{
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try
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{
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return ResolveClient()
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_playerSettings ??= ResolveClient()
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.Aetheria()
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.Settings
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.LatestPlayer()
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?.ShowAsteroidsInMinimap ?? false;
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.ReactivePlayer();
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return _playerSettings?.Current?.ShowAsteroidsInMinimap ?? false;
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Failed to read Aetheria map graphics settings from local Verse state: {ex.Message}");
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Debug.LogWarning($"Failed to bind Aetheria map graphics settings from local Verse state: {ex.Message}");
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return false;
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}
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}
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private AetheriaClient ResolveClient()
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{
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var stateBoot = AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory);
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if (!string.Equals(_clientStatePath, stateBoot.StateFilePath, StringComparison.Ordinal))
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{
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_clientStatePath = stateBoot.StateFilePath;
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ClearClientCaches();
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}
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return AetheriaUnityRuntimeClientProvider.ResolveClient(
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AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory),
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stateBoot,
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"unity-map-renderer");
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}
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private void ClearClientCaches()
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{
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_playerSettings?.Dispose();
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_playerSettings = null;
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}
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private void OnDestroy()
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{
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ClearClientCaches();
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}
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}
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