Commit graph Aetheria/Assets/Scripts/UI/HUD
Author SHA1 Message Date
Meta Vens
7006a6b0dd Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Meta Vens
4d7bb65868 Integrate CultMesh UI and URP cleanup 2026-06-30 19:14:49 +01:00
Meta Vens
988b72d2ba Expose native Unity current document access 2026-06-29 12:17:14 +01:00
Meta Vens
7c9e0f1aae Sample schematic HUD through current typed access 2026-06-29 10:06:48 +01:00
Meta Vens
67c1b3d689 Normalize schematic typed snapshots 2026-06-29 09:36:58 +01:00
Meta Vens
a3d6df3bfd Add named catalog and settings document access 2026-06-29 07:30:21 +01:00
Meta Vens
baac952fe3 Add named entity and refit document access 2026-06-29 07:21:01 +01:00
Meta Vens
7a298cf95d Use native runtime documents in render UI 2026-06-29 06:14:38 +01:00
Meta Vens
296a0b6de8 Add native reactive client state access 2026-06-29 04:18:22 +01:00
Meta Vens
0830588cbb Flatten Aetheria CultMesh reactive access 2026-06-29 02:42:08 +01:00
Meta Vens
3048b52058 Use generic current state documents 2026-06-29 00:08:58 +01:00
Meta Vens
e9c5281e3f Use generic reactive fixed documents 2026-06-28 23:50:28 +01:00
Meta Vens
9e4a17bb22 Use reactive typed docs in schematic HUD 2026-06-28 16:04:43 +01:00
Meta Vens
43f92f2b7b Centralize player HUD state access 2026-06-28 13:37:15 +01:00
Meta Vens
a035a55fc3 Remove Aetheria client state alias 2026-06-28 13:13:07 +01:00
Meta Vens
0cf4591b8f Centralize catalog item object lookup 2026-06-28 12:21:38 +01:00
Meta Vens
1f6097f54e Use reactive current entity HUD document 2026-06-28 09:51:47 +01:00
Meta Vens
194e45c3bd Use reactive shared state in schematic HUD 2026-06-28 08:55:49 +01:00
Meta Vens
e1052eba30 Use named managed map and viewport accessors 2026-06-28 08:13:17 +01:00
Meta Vens
68fc0b0aa1 Use named managed shared state accessors 2026-06-28 08:02:16 +01:00
Meta Vens
5d03a64ddb Cache managed runtime clients by runtime id 2026-06-28 02:39:41 +01:00
Meta Vens
03b1e082ea Route catalog reads through managed document 2026-06-28 01:58:58 +01:00
Meta Vens
943a210bc5 Route Unity settings reads through managed documents 2026-06-28 01:52:11 +01:00
Meta Vens
2884cef870 Use Aetheria state handles for current entity UI reads 2026-06-27 13:58:42 +01:00
Meta Vens
6dba17d86c Keep Unity state surface compile fixes 2026-06-27 13:36:40 +01:00
Meta Vens
2e96660d48 Build typed Aetheria client surfaces 2026-06-25 18:09:33 +01:00
Meta Vens
4464f5cdce Move HUD thermal risk into runtime render settings 2026-06-21 23:17:00 +01:00
Meta Vens
be1207c585 Move runtime API namespace to Verse 2026-06-21 09:54:15 +01:00
Meta Vens
4891c7fafc Resolve runtime catalog items by typed keys 2026-06-15 00:49:54 +01:00
Meta Vens
95bd76ee91 Use typed item keys in behavior item refs 2026-06-14 23:31:54 +01:00
Meta Vens
7b605f049c Demote entity blueprints to construction 2026-06-14 20:40:13 +01:00
Meta Vens
6b8ac0cb07 Move weapon ammo display behind runtime owner 2026-06-14 18:05:26 +01:00
Meta Vens
d163b3064c Expose item identity on runtime instances 2026-06-14 11:12:48 +01:00
Meta Vens
e998a8d789 Use typed behavior kinds for schematic weapons 2026-06-14 06:14:51 +01:00
Meta Vens
0d286e095a Use typed thermal bounds in schematic HUD 2026-06-14 03:05:37 +01:00
Meta Vens
b33bccea45 Use typed durability for presentation 2026-06-14 02:05:26 +01:00
Meta Vens
fee50c5ad6 Require typed weapon facets for schematic icons 2026-06-14 01:31:53 +01:00
Meta Vens
d21a8b5cfd Use typed durability in schematic HUD 2026-06-14 01:19:42 +01:00
Meta Vens
c832a882af Use typed weapon facets in schematic HUD 2026-06-14 00:32:26 +01:00
Meta Vens
3f2614cec0 Demote runtime player settings projection 2026-06-13 18:48:53 +01:00
Reinier Vens
710d17ff4c Station Compass Icons 2021-05-12 13:49:04 +01:00
Reinier Vens
1284149d47 Hostility System
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
2021-05-11 04:45:42 +01:00
Reinier Vens
81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00