Meta Vens
7006a6b0dd
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Meta Vens
4d7bb65868
Integrate CultMesh UI and URP cleanup
2026-06-30 19:14:49 +01:00
Meta Vens
988b72d2ba
Expose native Unity current document access
2026-06-29 12:17:14 +01:00
Meta Vens
7c9e0f1aae
Sample schematic HUD through current typed access
2026-06-29 10:06:48 +01:00
Meta Vens
67c1b3d689
Normalize schematic typed snapshots
2026-06-29 09:36:58 +01:00
Meta Vens
a3d6df3bfd
Add named catalog and settings document access
2026-06-29 07:30:21 +01:00
Meta Vens
baac952fe3
Add named entity and refit document access
2026-06-29 07:21:01 +01:00
Meta Vens
7a298cf95d
Use native runtime documents in render UI
2026-06-29 06:14:38 +01:00
Meta Vens
296a0b6de8
Add native reactive client state access
2026-06-29 04:18:22 +01:00
Meta Vens
0830588cbb
Flatten Aetheria CultMesh reactive access
2026-06-29 02:42:08 +01:00
Meta Vens
3048b52058
Use generic current state documents
2026-06-29 00:08:58 +01:00
Meta Vens
e9c5281e3f
Use generic reactive fixed documents
2026-06-28 23:50:28 +01:00
Meta Vens
9e4a17bb22
Use reactive typed docs in schematic HUD
2026-06-28 16:04:43 +01:00
Meta Vens
43f92f2b7b
Centralize player HUD state access
2026-06-28 13:37:15 +01:00
Meta Vens
a035a55fc3
Remove Aetheria client state alias
2026-06-28 13:13:07 +01:00
Meta Vens
0cf4591b8f
Centralize catalog item object lookup
2026-06-28 12:21:38 +01:00
Meta Vens
1f6097f54e
Use reactive current entity HUD document
2026-06-28 09:51:47 +01:00
Meta Vens
194e45c3bd
Use reactive shared state in schematic HUD
2026-06-28 08:55:49 +01:00
Meta Vens
e1052eba30
Use named managed map and viewport accessors
2026-06-28 08:13:17 +01:00
Meta Vens
68fc0b0aa1
Use named managed shared state accessors
2026-06-28 08:02:16 +01:00
Meta Vens
5d03a64ddb
Cache managed runtime clients by runtime id
2026-06-28 02:39:41 +01:00
Meta Vens
03b1e082ea
Route catalog reads through managed document
2026-06-28 01:58:58 +01:00
Meta Vens
943a210bc5
Route Unity settings reads through managed documents
2026-06-28 01:52:11 +01:00
Meta Vens
2884cef870
Use Aetheria state handles for current entity UI reads
2026-06-27 13:58:42 +01:00
Meta Vens
6dba17d86c
Keep Unity state surface compile fixes
2026-06-27 13:36:40 +01:00
Meta Vens
2e96660d48
Build typed Aetheria client surfaces
2026-06-25 18:09:33 +01:00
Meta Vens
4464f5cdce
Move HUD thermal risk into runtime render settings
2026-06-21 23:17:00 +01:00
Meta Vens
be1207c585
Move runtime API namespace to Verse
2026-06-21 09:54:15 +01:00
Meta Vens
4891c7fafc
Resolve runtime catalog items by typed keys
2026-06-15 00:49:54 +01:00
Meta Vens
95bd76ee91
Use typed item keys in behavior item refs
2026-06-14 23:31:54 +01:00
Meta Vens
7b605f049c
Demote entity blueprints to construction
2026-06-14 20:40:13 +01:00
Meta Vens
6b8ac0cb07
Move weapon ammo display behind runtime owner
2026-06-14 18:05:26 +01:00
Meta Vens
d163b3064c
Expose item identity on runtime instances
2026-06-14 11:12:48 +01:00
Meta Vens
e998a8d789
Use typed behavior kinds for schematic weapons
2026-06-14 06:14:51 +01:00
Meta Vens
0d286e095a
Use typed thermal bounds in schematic HUD
2026-06-14 03:05:37 +01:00
Meta Vens
b33bccea45
Use typed durability for presentation
2026-06-14 02:05:26 +01:00
Meta Vens
fee50c5ad6
Require typed weapon facets for schematic icons
2026-06-14 01:31:53 +01:00
Meta Vens
d21a8b5cfd
Use typed durability in schematic HUD
2026-06-14 01:19:42 +01:00
Meta Vens
c832a882af
Use typed weapon facets in schematic HUD
2026-06-14 00:32:26 +01:00
Meta Vens
3f2614cec0
Demote runtime player settings projection
2026-06-13 18:48:53 +01:00
Reinier Vens
710d17ff4c
Station Compass Icons
2021-05-12 13:49:04 +01:00
Reinier Vens
1284149d47
Hostility System
...
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
2021-05-11 04:45:42 +01:00
Reinier Vens
81acaf2a47
In Game Input Screen
...
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00