Ported and narrowed from 90f977bf (evidence only; no boss-hull code). Names resolve
exactly against ShipModCatalog.ResolveCatalog over GameData/Aetheria.cc and GameData/Mods,
composed into a scratch file, the catalog the game boots; validation is one
Loadouts.Materialize on a throwaway ItemManager; the commit goes into Aetheria.cc only,
through Loadouts.Commit, with --boss-of in the same batch.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
build() takes the hull's HullData.HullType, with no default; the add-on reads
it from the bound ship.cc. A Station or Turret lists no proportion check; every
hull keeps symmetry, length, budget and anchor checks and gains the grid check,
judged over zone meshes through hull_grid.grid_size.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
grid_size is rasterise's grid arithmetic without its MAX_CELLS refusal, so a
check can judge the bound; rasterise calls the same private filter and sizing.
ship_cc gains HULL_TYPE_SLOT (Key 25), HULL_TYPE_NAMES and read_hull_type;
ShipSchemaPinTests ties both to HullData.HullType and the HullType enum.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ruling ship-authoring-stats-command. --top-speed writes a fixed top speed (Min = Max) on the hull's one VelocityLimit and refuses a hull with none.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
zh_key in ewanhart.scad's form, not AU's either-name match: a Pirate hull's own zone named like a Zhestokost
zone no longer receives Zhestokost geometry. Closes the gap in follow-up zhestokost-kit-donor-routing.
Spec: aetheria-release:cut_spec:cut-zh-kit-landing.r1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
factions/zhestokost.scad is the bench draft byte for byte (battered masses, typed mates, five zones with cream
marking), its lang comment naming the maker element. The fixture is bench Oboz A plus Gun.D on T[2]'s deck
centreline aft of its hatches; the smoke's palette, shadow colour and turned-mount pair follow.
Spec: aetheria-release:cut_spec:cut-zh-kit-landing.r1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Muzzles aft of and beside their mounts pass every check, so a reintroduced
facing judgement fails a test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Blender scene cannot know which way a hardpoint points: HullData's
hardpoint rotation owns that (ruling aetheria-release:ruling:gun-facing-is-hulldata).
Deletes the forward list and its term in the muzzle check, the two facing
tests, and the smoke's nose-ward require. Pairing stays whole.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ItemManager(uint seed, ...) refuses seed 0 and seeds Random from it.
- RunStart.ItemSeed(galaxy, step) is public (formula unchanged), refuses a
zero result; named steps ArenaStep, StageStep, ContinueStep and NoRunSeed.
- Continue seeds the item stream from the saved run's seed (ContinueStep);
a scene with no galaxy uses NoRunSeed.
- Zone's unpack scatter draws SimulationDice.For(CombatSeed, ScatterStream,
1-based pack ordinal), never the item stream.
- Loadout's scratch manager and AetherDb's catalog command take fixed seeds;
every test and Editor construction gains 1u (mechanical rewrite).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Soul s4 survivors: the zone test keyed on hull.scad, an edited-zones exclusion, the maker-None branch, a
collider counted as art, and the unbuilt refusal losing its exit text or becoming the agent state.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Deletes _art_takes_over and _refuse_wrong_maker's hull.scad branch. Her art over a hull.scad Build never ran now ships and retires the source (operator ruling art-over-unbuilt-hull-source-takes-over).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>