Meta Vens
4464f5cdce
Move HUD thermal risk into runtime render settings
2026-06-21 23:17:00 +01:00
Meta Vens
be1207c585
Move runtime API namespace to Verse
2026-06-21 09:54:15 +01:00
Meta Vens
4891c7fafc
Resolve runtime catalog items by typed keys
2026-06-15 00:49:54 +01:00
Meta Vens
95bd76ee91
Use typed item keys in behavior item refs
2026-06-14 23:31:54 +01:00
Meta Vens
7b605f049c
Demote entity blueprints to construction
2026-06-14 20:40:13 +01:00
Meta Vens
6b8ac0cb07
Move weapon ammo display behind runtime owner
2026-06-14 18:05:26 +01:00
Meta Vens
d163b3064c
Expose item identity on runtime instances
2026-06-14 11:12:48 +01:00
Meta Vens
e998a8d789
Use typed behavior kinds for schematic weapons
2026-06-14 06:14:51 +01:00
Meta Vens
0d286e095a
Use typed thermal bounds in schematic HUD
2026-06-14 03:05:37 +01:00
Meta Vens
b33bccea45
Use typed durability for presentation
2026-06-14 02:05:26 +01:00
Meta Vens
fee50c5ad6
Require typed weapon facets for schematic icons
2026-06-14 01:31:53 +01:00
Meta Vens
d21a8b5cfd
Use typed durability in schematic HUD
2026-06-14 01:19:42 +01:00
Meta Vens
c832a882af
Use typed weapon facets in schematic HUD
2026-06-14 00:32:26 +01:00
Meta Vens
3f2614cec0
Demote runtime player settings projection
2026-06-13 18:48:53 +01:00
Reinier Vens
710d17ff4c
Station Compass Icons
2021-05-12 13:49:04 +01:00
Reinier Vens
1284149d47
Hostility System
...
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
2021-05-11 04:45:42 +01:00
Reinier Vens
81acaf2a47
In Game Input Screen
...
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00