Player credits now tracked by game manager
Buying items subtracts credits
Right clicking on trade menu items allows player to buy multiple
Inventory panel dropdown now allows instantiating saved loadouts
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
Entities now have dedicated docking bays with their own cargo area for loading/unloading
Inventory panel allows display of any ship or cargo bay at the currently docked station or within the current ship if undocked
Added the ability to directly install blueprints onto hardpoints in the colony tab
Added the ability to customize production of factories
This stuff is still kinda buggy
Context menus now support dropdown options
Context menus can now be created for UI elements with new dedicated cancellation click catcher
Game manager creates context menus based on the object being clicked, no need for duplicate code in every context that object appears
We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing