Deletes only the two candidate groups that survived independent re-verification
and had zero collision with the live codex/aetheria-state-rebuild branch:
- GameData/Narrative/HeroOrZero.json, GameData/Narrative/Locations/TestA.json,
GameData/Narrative/Quests/TestQuest.json: StoryProcessor.cs only ever calls
DirectoryInfo.EnumerateFiles("*.ink"/"*ink") against these directories; no
.cs, .csproj Content/None glob, or other file in the tree references these
basenames. Confirmed via rg across the whole tree and voidbot search_sources
(no hits either way).
- Vault/Aetheria/scratch.md: zero-byte Obsidian vault scratch file, no
references anywhere in the tree, no voidbot search_sources hits.
Kill-attempts that came up empty (recorded for the record, not evidence of
absence beyond what's stated):
- rg for basenames HeroOrZero.json/TestA.json/TestQuest.json/scratch.md
across the whole tree excluding Library/Temp/obj/bin/.git: no hits.
- Economy.Server.csproj and Economy.Shared.csproj inspected for wildcard
Content/None includes that might implicitly sweep in the JSON files: none
found (Economy.Shared only globs ServerShared/**/*.cs as Compile).
- mcp__voidbot__search_sources queried for both candidate groups: no
consumer hits, only unrelated fuzzy matches.
NOT deleted here despite being in REC-095's candidate list (see coordinator
report for full detail): StrategyGameManager.csbak, CultClient.cs,
CultCache.cs backing-store classes, Economy.Server/appsettings.json, and
Economy.Shared/bin+obj all collide with commits already on
origin/codex/aetheria-state-rebuild (which has independently already deleted
or heavily rewritten those exact paths) and are therefore BLOCKED per the
no-touch-live-branch-paths rule, not executed from this worktree.
REC-095.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Quick fix to accurately display entity counts for visited sectors
Updated readme to rewrite the introduction and move the Discord link closer to the top
Added credits display to trade screen
Fixed bug in inventory screen where a failed drag from a cargo bay would make the item disappear until a refresh is triggered
Changed behavior of Escape key to exit menu if a menu is open
Fixed zone map gravity isolines to correctly track maximum gravity depth
Refactored orbit and planet data to replace reactive variables with regular ones