hyperion51
8d1b7bed28
Missing Database Reference Hotfix
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Database inspector was crashing when selecting a blueprint with missing ingredients
2020-04-29 23:36:00 +01:00
hyperion51
e9b32dec0b
Console Fix
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Console now properly trims non alphanumeric characters from arguments before running the command
spawn command is working
2020-04-28 04:21:04 +01:00
hyperion51
75eb534983
Added Console
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Debug commands can now be executed using an in-game console
2020-04-28 01:50:50 +01:00
hyperion51
b589a6422c
Ship Locomotion & Tech Tree Panel
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Ship locomotion now accounts for tangential velocity, slows down properly with terminal phase separated into velocity matching behavior
Tech tree properties panel visualizes parents and children correctly
2020-04-25 00:01:13 +01:00
hyperion51
af88788e4f
Local AI Testing & Interactive Tech Tab
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Refactored game loop to allow full local testing
Added AI controller abstractions
Added ability to save database to local copy for offline testing
Tech Tab is now interactive, has properties panel
2020-04-23 03:31:17 +01:00
hyperion51
d8ff1e2289
Stat Effects and Tech Tree Improvements
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Tech tree layout is now correct thanks to MSAGL
Blueprint stat effects can now target item stats
Durability is now a PerformanceStat
2020-04-16 03:08:18 +01:00
hyperion51
6ca699be26
Live Tree Gen
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Added client-server communication to sync client techs with DB techs and visualize the tree of actual techs
2020-04-14 07:03:34 +01:00
hyperion51
01a956eef6
MSAGL Support
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Added new tech tree layout implementation using Microsoft Automatic Graph Layouts
Added some functionality to the database editor tools
2020-04-14 00:42:04 +01:00
hyperion51
d1492eb04c
Tech Tree Improvements
2020-04-12 11:05:36 +01:00
hyperion51
d5f2e3734a
TECH TREES WHOO
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Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
hyperion51
bd824cc2e6
Minor Hotfix
2020-03-31 14:51:23 +01:00
hyperion51
4b8a300c0a
Better Zones Client/Server
2020-03-31 13:44:18 +01:00
hyperion51
b0556d3900
Asteroids
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Added asteroids to zone generation
2020-03-30 17:54:54 +01:00
hyperion51
776e08a1d1
Local Zone Generation
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Added the ability to generate zones locally in order to facilitate rapidly iterating generation parameters. Then of course I tweaked the shit out of the zone generation!
2020-03-30 03:11:57 +01:00
Thewildcard-pt
4781c8f915
More Ui work
2020-03-29 12:33:35 +01:00
Thewildcard-pt
221ac2033f
A tiny bit more ui
2020-03-29 10:58:45 +01:00
Thewildcard-pt
d1d8962330
Small UI Changes
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Continuing work
2020-03-29 10:14:25 +01:00
hyperion51
f756c5fe6a
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
hyperion51
2236ecd129
Important Readme Update
2020-03-28 18:36:12 +00:00
hyperion51
1898fffe76
FUCK YEAH GALAXIES
2020-03-28 05:18:57 +00:00
hyperion51
87e02af5b0
Fix Serverside NullReferenceException
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Forgot to check whether wormholes are null before calling LINQ method. Could it be that simple..?
2020-03-28 03:59:24 +00:00
hyperion51
cddeaf38a9
Galaxy Viewing
2020-03-28 03:43:07 +00:00
hyperion51
0bbe56f4a1
Server Update
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Changed some LiteNetLib settings, hopefully this allows the client to actually connect
2020-03-27 17:26:26 +00:00
hyperion51
95947355c2
Title Screen
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Polished UI for the title screen
Added login, registration and session management to CultClient
Connected title screen to CultClient login and registration
2020-03-26 02:49:09 +00:00
Thewildcard-pt
28c06289bf
More Work on the market tab
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List and history structured,active transfers almost structured.
2020-03-25 13:35:40 +00:00
Thewildcard-pt
025d0fab89
More Market Work
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Almost complete just pushing before going to lunch
2020-03-25 11:25:15 +00:00
Thewildcard-pt
107995884a
Started Work on the market tab
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Started structuring out the market tab
2020-03-25 09:03:40 +00:00
hyperion51
6dd43fc193
Zone View Mousedrag & Background Parallax
2020-03-25 03:15:00 +00:00
hyperion51
4221f304f1
Fancy Background Shader
2020-03-25 02:22:44 +00:00
hyperion51
d1945375c4
UI Polish
2020-03-25 00:55:54 +00:00
hyperion51
65a85c641b
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Thewildcard-pt
1df670351b
Menu Prototype
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Added a Main Menu,and some in game prototype ui.
2020-03-23 14:36:59 +00:00
hyperion51
0b46d5ee39
Database Support
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Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00
hyperion51
ae98448942
Porting Galaxy Editor
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Ported the galaxy editor code from the old Aetheria
2020-03-11 15:18:36 +00:00
hyperion51
83c6246aa8
Zone Rendering Test Scene
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Saved changes to zone renderer test scene
2020-03-09 01:34:16 +00:00
hyperion51
d64d5ab729
Old Aetheria Code
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Imported and massively refactored a bunch of code from the old Aetheria project
2020-03-09 01:28:55 +00:00
hyperion51
a0c8dbee72
Initial Client/Server Communication
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#1
Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
2020-02-26 17:48:40 +00:00